Ratings: Difference between revisions
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'''Ratings''' keep track of the player's progress in various categories: Combat, Industry, Humanitarian, Logistics. | '''Ratings''' keep track of the player's progress in various categories: Combat, Industry, Humanitarian, Logistics and Criminal. | ||
As the player performs various actions, their ratings increase and open new opportunities for [[Contract]]s. | As the player performs various actions, their ratings increase and open new opportunities for [[Contract]]s. | ||
== History == | == History == | ||
{{ | {{Prehistory|Update1.rc2|Introduced, but not visible to the player.}} | ||
{{ | {{Prehistory|Update2.rc1|Made visible to the player as a contract item.}} | ||
{{Prehistory|DEMO1|Add Criminal rating.}} | |||
{{Prehistory|Alpha1A|Contract completion popups now display rating gains.}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 21:11, 20 March 2023
Ratings keep track of the player's progress in various categories: Combat, Industry, Humanitarian, Logistics and Criminal.
As the player performs various actions, their ratings increase and open new opportunities for Contracts.
History[edit | edit source]
- Update1.rc2: Introduced, but not visible to the player.
- Update2.rc1: Made visible to the player as a contract item.
- DEMO1: Add Criminal rating.
- Alpha1A: Contract completion popups now display rating gains.