Sector: Difference between revisions
Jump to navigation
Jump to search
Totengeist (talk | contribs) (→History: Update history) |
Totengeist (talk | contribs) (Remove outdated playtest information) |
||
Line 1: | Line 1: | ||
[[File:Sector Map.png|400px|thumb|right|alt=The sector map as seen in the game.|The sector map as seen in the game.]] | [[File:Sector Map.png|400px|thumb|right|alt=The sector map as seen in the game.|The sector map as seen in the game.]] | ||
'''Sectors''' are a collection of procedurally generated [[Star System|star systems]]. The game begins in Sector | '''Sectors''' are a collection of procedurally generated [[Star System|star systems]]. The game begins in the Home Sector. The player will travel to new sectors to outrun the [[void]]. | ||
== History == | == History == | ||
Line 12: | Line 10: | ||
{{Prehistory|Demo-Alpha1C|Set sector limit to 5.}} | {{Prehistory|Demo-Alpha1C|Set sector limit to 5.}} | ||
{{History|Alpha1D|Removed sector limit.}} | {{History|Alpha1D|Removed sector limit.}} | ||
[[Category:The Last Starship]] |
Revision as of 22:13, 20 March 2023
Sectors are a collection of procedurally generated star systems. The game begins in the Home Sector. The player will travel to new sectors to outrun the void.
History
- Update 1.rc2: Introduced.
- Update 2.rc1: Increased sector limit to 5.
- DEMO2B: Decreased sector limit to 2.
- DEMO3A: Increased sector limit to 5.
- Alpha1A: Removed sector limit.
- Demo-Alpha1C: Set sector limit to 5.
- Alpha1D: Removed sector limit.