Main.dat: Difference between revisions

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! Directory !! Content description
! Directory !! Content description
|-
|-
| definitions|| <code>definitions.txt</code> is the only file in this directory. It contains information about placeable items in the game. This includes the identifying name of the item, its height and width in in-game units, pipe or cable connection points, placement restrictions, and slot placements for input and output.
| <root>|| <code>containers.txt</code> contains information about resource containers, the color of the contents and whether they are salvage or reagent.
 
<code>definitions.txt</code> contains information about placeable items in the game. This includes the identifying name of the item, its height and width in in-game units, pipe or cable connection points, placement restrictions, and slot placements for input and output.
 
<code>recipes.txt</code> contains information about recipes used by various equipment.
|-
|-
| dialogs|| Text files that define the on-screen location of buttons, input fields and text used in various menus and dialogs.
| dialogs|| Text files that define the on-screen location of buttons, input fields, and text used in various menus and dialogs.
|-
|-
| fonts|| Font files.
| fonts|| Font files.
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| gfx || Images including backgrounds, effects, floors, and icons.
| gfx || Images including backgrounds, effects, floors, and icons.
|-
|-
| language || Localization files for text in the game. <code>english.txt</code> is the only file in this directory.
| language || Localization files for text in the game. <code>english.txt</code> is the only file in this directory.<br>''Note: Adding other language files to this directory currently does nothing.''
|-
|-
| saves|| [[Save file]]s used during testing.
| saves|| [[Save file]]s used during testing.
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| sectors|| Predefined sectors. The prologue sector is currently the only one that is defined.
| sectors|| Predefined sectors. The prologue sector is currently the only one that is defined.
|-
|-
| ships || Ship files defining hostiles, NPC ships, and ships available for purchase.
| ships || Ship files defining hostiles, NPC ships, and ships available for purchase. This is split into <code> official</code> Introversion ships and those built by the <code>community</code>.
|-
|-
| sprites || Sprite sheets containing the textures of characters, objects, walls, and vents. <code>spritebank.txt</code> links textures in sprite sheets to objects listed in <code>definitions\definitions.txt</code>.
| sprites || Sprite sheets containing the textures of characters, objects, walls, and vents. <code>spritebank.txt</code> links textures in sprite sheets to objects listed in <code>definitions\definitions.txt</code>.

Revision as of 10:30, 11 May 2023

main.dat is a ZIP file in the root installation directory. It contains a variety of resources loaded into the game as described below:

Directory Content description
<root> containers.txt contains information about resource containers, the color of the contents and whether they are salvage or reagent.

definitions.txt contains information about placeable items in the game. This includes the identifying name of the item, its height and width in in-game units, pipe or cable connection points, placement restrictions, and slot placements for input and output.

recipes.txt contains information about recipes used by various equipment.

dialogs Text files that define the on-screen location of buttons, input fields, and text used in various menus and dialogs.
fonts Font files.
gfx Images including backgrounds, effects, floors, and icons.
language Localization files for text in the game. english.txt is the only file in this directory.
Note: Adding other language files to this directory currently does nothing.
saves Save files used during testing.
sectors Predefined sectors. The prologue sector is currently the only one that is defined.
ships Ship files defining hostiles, NPC ships, and ships available for purchase. This is split into official Introversion ships and those built by the community.
sprites Sprite sheets containing the textures of characters, objects, walls, and vents. spritebank.txt links textures in sprite sheets to objects listed in definitions\definitions.txt.