Playtest: Difference between revisions

431 bytes added ,  13:07, 31 July 2023
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Move demo information to Alpha1C
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On {{#formatdate:11 July 2022|dmy}}, [[Introversion Software]] first released [[The Last Starship]] to an initial set of playtesters who signed up on the Steam store page. Playtesters played the game and provided bug reports, suggestions, and general feedback via the Steam discussion forums. The playtest ended on {{#formatdate:15 February 2023|dmy}} with the start of the public [[Early Access]] release of {{Version|Alpha1D}}. The release of Early Access made the playtest builds inaccessible. This changelog is provided for historical purposes.
On {{#formatdate:11 July 2022|dmy}}, [[Introversion Software]] first released [[The Last Starship]] to an initial set of playtesters who signed up on the Steam store page. Playtesters played the game and provided bug reports, suggestions, and general feedback via the Steam discussion forums. The playtest ended on {{#formatdate:15 February 2023|dmy}} with the start of the public [[Early Access]] release of {{Version|Alpha1D}}. The release of Early Access made the playtest builds inaccessible. The demo was removed sometime around {{#formatdate:20 February 2023|dmy}}. This changelog is provided for historical purposes.


== Alpha1C ==  
== Alpha1C ==  
<div id="Demo_Alpha1C"></div>
The public demo was [https://store.steampowered.com/news/app/1857080/view/3649639324203267958 released] on {{#formatdate:26 January 2023|dmy}}. This demo included only the New Game game mode. No official changelog was released.
The seventh update to the playtest was [https://store.steampowered.com/news/app/1857080/view/3649639324206215740 released] on {{#formatdate:27 January 2023|dmy}}. This disabled New Game mode and introduced a new ship editor and Creative Mode.


The seventh update to the playtest was [https://store.steampowered.com/news/app/1857080/view/3649639324206215740 released] on {{#formatdate:27 January 2023|dmy}}.


We have updated the Playtest build to include the latest ship editor and Creative Mode. We have disabled the other parts of the game for now - we'd appreciate it if you could help us test the editor and creative mode, and provide feedback for those. Thanks!
We have updated the Playtest build to include the latest ship editor and Creative Mode. We have disabled the other parts of the game for now - we'd appreciate it if you could help us test the editor and creative mode, and provide feedback for those. Thanks!
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* "Create Storage Hint" now displayed when a Drone Bay becomes clogged with items
* "Create Storage Hint" now displayed when a Drone Bay becomes clogged with items
:which do not have a storage place set on the ship.
:which do not have a storage place set on the ship.
* Loading a ship in the editor will no longer send a shuttle with 5 new crew
* Loading a ship in the editor will no longer send a cargo shuttle with 5 new crew
* New graphics for crew and passenger bodies in space
* New graphics for crew and passenger bodies in space
* Enemy ships will always spawn dead bodies after destruction
* Enemy ships will always spawn dead bodies after destruction
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* The HUD will now choose a sensible scale value when you first run the game, taking into account your screen resolution. Use + and - to change.
* The HUD will now choose a sensible scale value when you first run the game, taking into account your screen resolution. Use + and - to change.
* Logistics drones will no longer collect dead bodies, or space suits containing bodies
* Logistics drones will no longer collect dead bodies, or spacesuits containing bodies
* New graphics for Railgun, Cannon, Mining Laser, Loaders
* New graphics for Railgun, Cannon, Mining Laser, Loaders
* Some equipment sizes have changed: Railgun, Cannon, Mining Laser
* Some equipment sizes have changed: Railgun, Cannon, Mining Laser
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* New UI sound effects
* New UI sound effects


; TIDDLET IMPROVEMENTS
; [[Tiddlet|TIDDLET]] IMPROVEMENTS
* The tiddlet mission is now guaranteed to start at the entry system to the sector
* The tiddlet mission is now guaranteed to start at the entry system to the sector
* Guarantee there will be no hostiles in that system
* Guarantee there will be no hostiles in that system
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; BUG FIXES
; BUG FIXES
* The special [[Hyperspace Sensor (LR)]] is now correctly categorised as Logistics in the Power Usage screen
* The special [[Hyperspace Sensor|Hyperspace Sensor (LR)]] is now correctly categorised as Logistics in the Power Usage screen


; Playtest sector limit increased to 5
; Playtest sector limit increased to 5
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; DEMO (Playtest)
; DEMO (Playtest)
* Brand new story episode (experimental) in second sector : 'The trouble with [[Tiddlets]]'. Treat them well!
* Brand new story episode (experimental) in second sector : '[[The trouble with Tiddlets]]'. Treat them well!
* New music for new games and for the first hyperspace jump etc
* New music for new games and for the first hyperspace jump etc
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback
* Made the '[[Contract#Make your new ship ready for flight|Flight Ready]]' mission more intuitive and informative, based on EGX feedback
* Made the '[[Contract#Make your new ship ready for flight|Flight Ready]]' mission more intuitive and informative, based on EGX feedback
* All new game scenarios locked on start, except the simple [[The Praxis|PRAXIS]] one
* All new game scenarios locked on start, except the simple [[The Praxis|PRAXIS]] one
* [[Space Suit|Spacesuit]] [[Oxygen|O2]] level is now much more forgiving in the very first system - so players have a chance to find their feet
* [[Spacesuit]] [[Oxygen|O2]] level is now much more forgiving in the very first system - so players have a chance to find their feet


; New Main Menu treatment
; New Main Menu treatment
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;[[Spacesuit Pod]]
;[[Spacesuit Pod]]
:Replenishes the oxygen on any [[Space Suit|spacesuit]].
:Replenishes the oxygen on any [[Spacesuit]].


;[[Ratings]] - Combat / Industry / Humanitarian / Logistics
;[[Ratings]] - Combat / Industry / Humanitarian / Logistics
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* Pipe and port graphics have been changed to give better hints when things are wrong
* Pipe and port graphics have been changed to give better hints when things are wrong
* Hostile ships will no longer randomly camp the sector exit system (permitting a peaceful playthrough if desired)
* Hostile ships will no longer randomly camp the sector exit system (permitting a peaceful playthrough if desired)
* Updated graphics for CO2 Scrubber, [[Tank#Small Tank|Small Tank]], [[Docking Port]], [[Box]], Smelter, Spacesuits
* Updated graphics for CO2 Scrubber, [[Tank#Small Tank|Small Tank]], [[Docking Port]], Box, [[Smelter]], [[Spacesuit]]
* You can now click on a Smelter to cycle its recipe setting
* You can now click on a Smelter to cycle its recipe setting
* ESC now closes any currently open window, before it will open the main menu
* ESC now closes any currently open window, before it will open the main menu