845
edits
Totengeist (talk | contribs) (Add Alpha 10 infobox) |
Totengeist (talk | contribs) (Add Alpha 10) |
||
Line 8: | Line 8: | ||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/7 Milestone 7] | | github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/7 Milestone 7] | ||
}} | }} | ||
'''New Episodes''' | |||
Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players. | |||
* Black Hole Sun - Part 1 | |||
* Black Hole Sun - Part 2 | |||
* Black Hole Sun - Part 3 | |||
* A wolf in Sheeps Clothing - Part 3 | |||
'''New Tutorials''' | |||
These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time: | |||
* Docking Tutorial | |||
* Mining Tutorial | |||
* Combat Tutorial | |||
* Crew transfer Tutorial | |||
'''Performance''' | |||
* Large improvement to drones when searching for repair works. | |||
* Reduced the particle density on ships arriving and departing, to help with performance | |||
* Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance. | |||
* Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance. | |||
'''Text Input''' | |||
* You can now filter any long list of files/saves/ships etc by typing a short word | |||
* You can now freely move the cursor in a text field and delete characters in any position. | |||
** 'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character. | |||
** 'HOME' or 'DOWN' to move the cursor to the beginning of the input. | |||
** 'END' or 'UP' to move the cursor to the end of the input. | |||
** 'DEL' now forward deletes text in a text input field. | |||
'''SMALL CHANGES''' | |||
* The game mode 'Survival' is now locked until the player completes phase 1 of the stargate | |||
* The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode | |||
* Nb. Both modes can be easily unlocked by editing the preferences.txt file: | |||
UnlockSurvival true | |||
UnlockFreeRoam true | |||
* Battle Stations button is now available in Tactical mode | |||
* Changed drone behaviour to look to use any available Drone Bays | |||
* FTL user interface improved. You can now include other ships after clicking the Prepare Jump button | |||
* Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress. | |||
* The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked) | |||
* Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold. | |||
* When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold. | |||
* Allow to buy/sell entire stack by ctrl clicking. | |||
'''BUG FIXES:''' | |||
* {{Issue|258|pre=Issue}}: In creative mode, when entering ship name / author name the key strokes execute in the background | |||
* {{Issue|259|pre=Issue}}: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD. | |||
* {{Issue|260|pre=Issue}}: Docking Tutorial window doesn't go away when you click skip. | |||
* {{Issue|261|pre=Issue}}: The Wolf in sheep clothing mission is available to start from the beginning after completing it. | |||
* {{Issue|267|pre=Issue}}: Only selected ship rotates to align for jump in creative / survival / free roam. | |||
* {{Issue|241|pre=Issue}}: Orders not saved correctly in stargate mode because not copying system id when copying orders. | |||
* {{Issue|243|pre=Issue}}: Meteor shower during resin collection phase of tutorial. | |||
* {{Issue|277|pre=Issue}}: Scavenger still hails you even if destroyed. | |||
* {{Issue|247|pre=Issue}}: Some imported/bought ships will have the crew dying of suffocation. | |||
* {{Issue|161|pre=Issue}}: Install order disappearing when closest box of desired item to install is on a track. | |||
* {{Issue|233|pre=Issue}}: Netural fighters attacking player when in meteor shower. | |||
* {{Issue|229|pre=Issue}}: Turning with thrusters uses engines when another ship is preparing a jump. | |||
* {{Issue|231|pre=Issue}}: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor. | |||
* {{Issue|279|pre=Issue}}: Docking Port flipped on reloading ship, if placed at top of grid in edit mode. | |||
* {{Issue|288|pre=Issue}}: Rescue mission does not fail and disappear if the ship is destroyed. | |||
* {{Issue|225|pre=Issue}}: Weapons consoles not activating connected weapons | |||
* {{Issue|221|pre=Issue}}: Hostile ship not attacking after some ships jump away | |||
* {{Issue|198|pre=Issue}}: Can jump ship when docked with other ship that isn't jumping but ships stay docked. | |||
* {{Issue|234|pre=Issue}}: Stargate progress is incorrect. | |||
* {{Issue|153|pre=Issue}}: Money duplication glitch when buying ship at shipyard. | |||
* Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'. | |||
* Fix window not closing when window close button is pressed. | |||
* Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering. | |||
* Fix flightready mission causing crash when selling original ship and FTL jumping with another ship. | |||
* Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical. | |||
* Fix tutorial coming back after skipping tutorial. | |||
* Preserve ids of layers and objects when restoring a system archive, but still rebase time. | |||
* Fix crash on loading a rescue mission on a ship that has been archived. | |||
* Docking tutorial now dismisses itself if the target ship is derelict or non-existent. | |||
* Track performance in certain situations improved. | |||
* Fix install FTL objective not completing in flightready mission. | |||
== Alpha 9 == | == Alpha 9 == |