Main.dat: Difference between revisions
Totengeist (talk | contribs) (Update for Alpha 3 structure) |
Totengeist (talk | contribs) m (Update based on the current structure) |
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! Directory !! Content description | ! Directory !! Content description | ||
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| <root>|| <code>containers.txt</code> contains information about resource containers, the color of the contents and whether they are salvage or reagent. | | <root>|| <code>containers.txt</code> contains information about resource containers, the color of the contents, and whether they are salvage or reagent. | ||
<code>definitions.txt</code> contains information about placeable items in the game. This includes the identifying name of the item, its height and width in in-game units, pipe or cable connection points, placement restrictions, and slot placements for input and output. | <code>definitions.txt</code> contains information about placeable items in the game. This includes the identifying name of the item, its height and width in in-game units, pipe or cable connection points, placement restrictions, and slot placements for input and output. | ||
<code>recipes.txt</code> contains information about recipes used by various equipment. | <code>recipes.txt</code> contains information about recipes used by various equipment. | ||
<code>stargate.txt</code> contains the requirements for each phase of the [[Stargate Project]]. | |||
<code>techtree.txt</code> contains the requirements for the [[Tech Tree]], including costs and requirements. | |||
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| dialogs|| Text files that define the on-screen location of buttons, input fields, and text used in various menus and dialogs. | | dialogs|| Text files that define the on-screen location of buttons, input fields, and text used in various menus and dialogs. | ||
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| gfx || Images including backgrounds, effects, floors, and icons. | | gfx || Images including backgrounds, effects, floors, and icons. | ||
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| language || Localization files for text in the game. <code> | | language || Localization files for text in the game. Each language is in its own folder, containing a <code>language.txt</code> file. This file contains all the text strings for the game in that language. | ||
The folder's name will be the label in the game's language selection menu and may contain spaces and some special characters. | |||
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| ships || Ship files defining hostiles, NPC ships, and ships available for purchase. This is split into <code> official</code> Introversion ships and those built by the <code>community</code>. | | ships || Ship files defining hostiles, NPC ships, and ships available for purchase. This is split into <code> official</code> Introversion ships and those built by the <code>community</code>. |
Revision as of 13:32, 27 July 2024
main.dat is a ZIP file in the root installation directory. It contains a variety of resources loaded into the game as described below:
Directory | Content description |
---|---|
<root> | containers.txt contains information about resource containers, the color of the contents, and whether they are salvage or reagent.
|
dialogs | Text files that define the on-screen location of buttons, input fields, and text used in various menus and dialogs. |
fonts | Font files. |
gfx | Images including backgrounds, effects, floors, and icons. |
language | Localization files for text in the game. Each language is in its own folder, containing a language.txt file. This file contains all the text strings for the game in that language.
The folder's name will be the label in the game's language selection menu and may contain spaces and some special characters. |
ships | Ship files defining hostiles, NPC ships, and ships available for purchase. This is split into official Introversion ships and those built by the community .
|
sprites | Sprite sheets containing the textures of characters, objects, walls, and vents. spritebank.txt links textures in sprite sheets to objects listed in definitions\definitions.txt .
|