Trade: Difference between revisions

82 bytes added ,  3 November
Information about the price changes in a game mode that is not anomaly
(Added image of trade screen)
(Information about the price changes in a game mode that is not anomaly)
 
Line 2: Line 2:
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].


All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]], prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the [[anomaly]]; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.
All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]]<ref>This also occurs at some sectors, at a rate that is lower than anomaly.</ref>, prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the [[anomaly]]; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.


== Categories ==
== Categories ==
14

edits