Contract: Difference between revisions

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{{History|Update 1.rc2|Introduced.}}
{{History|Update 1.rc2|Introduced.}}
{{History|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}
{{History|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}
{{History|Update 2.rc3|Contracts for systems where you already have existing contracts are highlighted with a light blue diamond.}}


[[Category:Contracts]]
[[Category:Contracts]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 12:03, 1 August 2022

Contracts are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types.

Story Contracts

Provision the science vessel

You have requisitioned a new science vessel and must prepare it for use.

Make your new ship ready for flight

Build the ship's flight and FTL jump systems, and make your first jump.

Open Contracts

Analyse

Analyse mission progress
Analyse mission progress

Collect data on the expanding void. You will be provided with Hyperspace Sensors that need to be install on the hull of the ship. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.

Justice

Evacuation

Nomad

Procedural Contracts

Delivery

If the contract is not completed in time, it fails. The supply boxes from failed contracts will remain on your ship until the next shuttle brings contract supplies.

Transport passengers

Rescue

Combat

Asteroid mining

History

  • Update 1.rc2: Introduced.
  • Update 2.rc1: Certain Contracts require a minimum Rating in a particular category.
  • Update 2.rc3: Contracts for systems where you already have existing contracts are highlighted with a light blue diamond.