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== Update2.rc3 == | == Update2.rc3 == | ||
The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is | The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is unclear what was changed in this build as the only file changed was the game executable. | ||
== Update2.rc1 == | |||
The first update to the playtest was [https://steamcommunity.com/ogg/1857080/announcements/detail/3388414055893834257 released] on 29 July 2022 following the [https://www.youtube.com/watch?v=4UAIWNZW12Y Update 2 video]. The build is dated 28 July 2022. This update is the first available to Mac OS X players. | |||
'''<u>NEW CONTENT</u>''' | |||
;[[Ice Comet]]s / [[Ice Grinder]] | |||
:Ice comets occur randomly and travel through a system. Mine them for [[Ice]]. | |||
:The Ice Grinder is a new piece of [[:Category:Equipment|equipment]] to grind and melt ice into [[Waste Water|dirty water]]. | |||
;[[Spacesuit Pod]] | |||
:Replenishes the oxygen on any [[Space Suit|spacesuit]]. | |||
;[[Ratings]] - Combat / Industry / Humanitarian / Logistics | |||
:You will gain XP as you perform these activities and your rating will slowly increase. | |||
:Many missions now require a minimum rating to be accepted. | |||
;Parallel [[pipe]]s | |||
:Pipes can now be constructed next to other pipes without automatic (unwanted) connection | |||
;Tooltips | |||
:Plus a whole raft of usability improvements to help new players | |||
:Including text descriptions of almost all equipment | |||
;[[Star System|Star system]] save persistence | |||
:You can now revisit star systems and they will reload as you left them | |||
;Tweet my [[Ship|Starship]] | |||
:Click this from the [[Main Menu]]. A picture of your starship is copied to the clipboard. | |||
:Paste it into your tweet to show the world your brilliance! | |||
;Playtest [[sector]] limit increased to 5 | |||
'''<u>PERFORMANCE</u>''' | |||
* Render performance improved | |||
'''<u>SMALL CHANGES</u>''' | |||
* It now costs money to hire [[Crew Member|crew]] | |||
* Crew will no longer disembark the delivery shuttle if there is no atmosphere, and a warning message is shown | |||
* [[Smelter]]s can now refine [[Ore#Tilium Ore|Tilium]] into [[Metal#Refined Tilium|Refined Tilium]] (which you can sell) | |||
* The initial [[Contract#Make your new ship ready for flight|ship-readiness mission]] is automatically accepted at the start of a new game | |||
* All starting ships now have some [[Habitation Deck|cabin space]] | |||
* You can now press the HOME key to re-center the view on the current ship | |||
* There will always be at least one [[shipyard]] in the starting sector | |||
* [[CO2 Scrubber|CO2 scrubbers]] are now twice as fast at extracting [[CO2]] from the atmosphere | |||
* Scientists have determined the [[void]] is now expanding slower than before | |||
* Pipe and port graphics have been changed to give better hints when things are wrong | |||
* Hostile ships will no longer randomly camp the sector exit system (permitting a peaceful playthrough if desired) | |||
* Updated graphics for CO2 Scrubber, [[Tank#Small Tank|Small Tank]], [[Docking Port]], [[Box]], Smelter, Spacesuits | |||
* You can now click on a Smelter to cycle its recipe setting | |||
* ESC now closes any currently open window, before it will open the main menu | |||
* Hull Damage is now shown in the top status bar | |||
* The [[Contract]]s list will now highlight any contract that occurs in a system you are already due to visit with a blue diamond | |||
'''<u>BUG FIXES</u>''' | |||
* Mission descriptions now correctly show the ship name they are assigned to, instead of the layer number | |||
The | * Broken floor tiles are now straightened after [[Logistics Drone|Drone]] or Ship Yard repair. | ||
* The game world will no longer receive keyboard and mouse input when the Main Menu is open | |||
* Objects that extend off the gridmap can now be placed. | |||
* Properly restore the view on game load. | |||
* You can now sell materials even when your stacks aren't 100% full | |||
* Docking Port sound effects would play continuously after loading a save game sometimes | |||
* Crew can now install/dismantle/repair equipment that is entirely inside a wall, so long as they can access a neighbouring square | |||
* Fixed navigation bugs that meant crew and passengers would sometimes get stuck on corners | |||
* Crew would sometimes put suits on before attempting jobs in a wall | |||
== Update1.rc2 == | == Update1.rc2 == |