Deep Space Industrial: Difference between revisions

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[[Deep Space Industrial]] is an Introversion prototype that was originally abandoned and included in [[Chris Delay's FAIL Masterclass]] on May 5th, 2021. Following the Master Class video, development on the project resumed and the project evolved into [[The Last Starship]]. The inspiration for the game was building a space-builder and mining game in the vein of Factorio.
[[Deep Space Industrial]] is an Introversion prototype that was originally abandoned and included in [[Chris Delay's FAIL Masterclass]] on May 5th, 2021. Following the Master Class video, development on the project resumed and the project evolved into [[The Last Starship]]<ref>[https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/#c3419934180315797708 Failed Masterclass - The Last Starship General Discussions]. 4 June 2022. [http://web.archive.org/web/20220829162012/https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/ Archived 2022-08-29] at the Wayback Machine, steamcommunity.com.</ref>. The inspiration for the game was building a space-builder and mining game in the vein of Factorio.


The Last Starship features that appeared in Deep Space Industrial include:
The Last Starship features that appeared in Deep Space Industrial include:

Revision as of 09:27, 29 August 2022

Deep Space Industrial is an Introversion prototype that was originally abandoned and included in Chris Delay's FAIL Masterclass on May 5th, 2021. Following the Master Class video, development on the project resumed and the project evolved into The Last Starship[1]. The inspiration for the game was building a space-builder and mining game in the vein of Factorio.

The Last Starship features that appeared in Deep Space Industrial include:

  • The anomaly
  • Mining
  • Battle
  • Drones
  • Contracts
  • FTL travel
  1. Failed Masterclass - The Last Starship General Discussions. 4 June 2022. Archived 2022-08-29 at the Wayback Machine, steamcommunity.com.