Atmosphere: Difference between revisions

425 bytes added ,  11:48, 23 September 2022
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Remove general life support system information and add information about the atmosphere itself
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m (Remove general life support system information and add information about the atmosphere itself)
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To create an atmosphere, an oxygen generating system is required. The most basic of which is a [[Loader]] connected via [[Pipe]]s to an [[Airduct]]. However, players will likely want to set up a more advanced system.
:''For information on building and optimizing an atmosphere maintenance system, see [[Life support]].''


<section begin=Oxygensystem/>
An [[oxygen]]-rich, [[CO2|CO<sub>2</sub>]]-poor atmosphere is required on all ships carrying a [[population]]. To create an atmosphere, an oxygen-generating system is required. The most basic of which is a [[Loader]] connected via [[pipe]]s to an [[Airduct]]. However, players will likely want to set up a more advanced system.
All equipment requires power via [[Cable]]s and may be connected to [[Tank]]s via Pipes for storage.


The system begins with a [[CO2 Scrubber]], which is connected to an [[Air Reprocessor]]. The Air Reprocessor is then connected to an [[Airduct]]. This system recycles [[CO2|CO<sub>2</sub>]] into [[Oxygen]].
A ship's atmosphere can be split into multiple areas if walls and doors surround these areas. Open doors will cause the two atmospheres on either side to mix. The [[hull]] might rupture during combat, causing the atmosphere to escape into space. For this reason, it may be good practice to create a separate atmosphere for the [[Habitation Deck]]. Engines and weapons may be more likely targets for hostiles. Therefore, hull breaches may be more likely in those areas.


The [[Sewage]] system can also be connected into this to produce more Oxygen.
== History ==
<section end=Oxygensystem/>
 
{{History|Update1.rc2|Introduced.}}
{{History|Update2.rc1|Crew will no longer disembark the delivery shuttle if there is no atmosphere, and a warning message is shown.}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]