Hyperspace: Difference between revisions

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[[File:Hyperspace-travel.png|thumb|right|A ship traveling through hyperspace.]]
[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]]
'''Hyperspace''' appears to be an alternate dimension. Utilizing an [[FTL Drive]], [[Ships]] can enter through hyperspace to travel quickly between systems. Hyperspace does not allow a ship to travel through other systems, so the player must plan a route around any systems that might be in the way of a plotted jump.
'''Hyperspace''' appears to be an alternate dimension. Utilizing an [[FTL Drive]], [[Ships]] can enter through hyperspace to travel quickly between systems. Hyperspace does not allow a ship to travel through other systems, so the player must plan a route around any systems that might be in the way of a plotted jump.


Players can collect data on the void by enabling [[Hyperspace Sensors]] during [[FTL Jumps]].
Players can collect data on the void by enabling [[Hyperspace Sensor]]s during [[FTL Jump]]s.


== Contracts ==
== Contracts ==
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== History ==
== History ==
{{History|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{History|Alpha1A|FTL travel speed increased.}}
{{Prehistory|Alpha1A|FTL travel speed increased.}}

Latest revision as of 11:18, 23 June 2023

A ship traveling through hyperspace.

Hyperspace appears to be an alternate dimension. Utilizing an FTL Drive, Ships can enter through hyperspace to travel quickly between systems. Hyperspace does not allow a ship to travel through other systems, so the player must plan a route around any systems that might be in the way of a plotted jump.

Players can collect data on the void by enabling Hyperspace Sensors during FTL Jumps.

Contracts[edit | edit source]

Main article: Contract

Analyse:

Collect data on the expanding void using Hyperspace Sensors.

Make your new ship ready for flight:

Build the ship's flight and FTL jump systems, and make your first jump.

The trouble with Tiddlets:

Transport small furry creatures to a sanctuary.

History[edit | edit source]