Sector: Difference between revisions
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Totengeist (talk | contribs) (Remove outdated playtest information) |
(Added Alpha 4 sector limit for industry.) |
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[[File: | [[File:SectorMapExample.png|400px|thumb|right|alt=The sector map as seen in the game.|The sector map as seen in the game.]] | ||
'''Sectors''' are a collection of procedurally generated [[Star System|star systems]]. The game begins in the Home Sector. The player will travel to new sectors to outrun the [[void]]. | '''Sectors''' are a collection of procedurally generated [[Star System|star systems]]. The game begins in the Home Sector. The player will travel to new sectors to outrun the [[void]]. | ||
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{{Prehistory|Alpha1A|Removed sector limit.}} | {{Prehistory|Alpha1A|Removed sector limit.}} | ||
{{Prehistory|Demo-Alpha1C|Set sector limit to 5.}} | {{Prehistory|Demo-Alpha1C|Set sector limit to 5.}} | ||
{{History| | {{History|Alpha 1D|Removed sector limit.}} | ||
{{History|Alpha 4|Set sector limit to 1 for Industry Gamemode.}} | |||
[[Category:The Last Starship]] | [[Category:The Last Starship]] |
Latest revision as of 10:06, 23 June 2023
Sectors are a collection of procedurally generated star systems. The game begins in the Home Sector. The player will travel to new sectors to outrun the void.
History[edit | edit source]
- Update 1.rc2: Introduced.
- Update 2.rc1: Increased sector limit to 5.
- DEMO2B: Decreased sector limit to 2.
- DEMO3A: Increased sector limit to 5.
- Alpha1A: Removed sector limit.
- Demo-Alpha1C: Set sector limit to 5.
- Alpha 1D: Removed sector limit.
- Alpha 4: Set sector limit to 1 for Industry Gamemode.