Trade: Difference between revisions

From The Last Starwiki
Jump to navigation Jump to search
(More details about prices)
(Information about the price changes in a game mode that is not anomaly)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:TradeScreenExample.png|400px|thumb|right|alt=Example of the Trade Screen.|Example of the Trade Screen.]]
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].


All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]], prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is close to the anomaly; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.
All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]]<ref>This also occurs at some sectors, at a rate that is lower than anomaly.</ref>, prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the [[anomaly]]; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.


== Categories ==
== Categories ==

Latest revision as of 02:57, 3 November 2024

Example of the Trade Screen.
Example of the Trade Screen.

The Trade menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a Cargo Shuttle that arrives at the Docking Bay of the ship.

All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the Survival gamemode[1], prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the anomaly; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.

Categories[edit | edit source]

Energy[edit | edit source]

Propulsion[edit | edit source]

Habitation[edit | edit source]

Defence[edit | edit source]

Industry[edit | edit source]

Logistics[edit | edit source]

  • Huge Tank
  • Medium Tank
  • Small Tank
  • Loader
  • Fuel Loader
  • Oxygen Loader
  • Drone Bay
  • Docking Port
  • Gas Collector
  • Refinery
  • Chemical Lab
  • Hyperspace Scoop
  • Munitions Bench
  • Fabricator
  • Assembly Table
  • Hydroponic Garden
  • Robot Arm
  • Short Robot Arm
  • Smart Robot Arm
  • Track
  • Logistics Drone

Science[edit | edit source]

Resources[edit | edit source]

  • Fuel
  • Oxygen
  • Energy Cell
  • FTL Charge
  • Bullets
  • Railgun Slugs
  • Cannon Shells
  • Water
  • Food
  • Sewage
  • Waste Water
  • Compost
  • CO2
  • Deuterium
  • Scrap Metal
  • Metal Ingot
  • Precious Ore
  • Precious Metals
  • Tilium Ore
  • Tilium Crystals
  • Metallic Minerals
  • Copper Minerals
  • Copper Ingots
  • Metreon Gas
  • Refined Metreon
  • Explosives
  • Hyperspace Isotopes
  • Seeds

Components[edit | edit source]

Crew[edit | edit source]

  • Spacesuit
  • Crew
  • Scientist

History[edit | edit source]

  • Update1.rc2: Introduced with different colour objects per category.
  • DEMO3A: Updated trade screen design with distinct categories.
  1. This also occurs at some sectors, at a rate that is lower than anomaly.