Reactor: Difference between revisions
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{{Infobox object | {{Infobox object | ||
| name = | | name = Reactor | ||
| image1 = [[File:Reactor.png|150px|frameless]] | | image1 = [[File:Reactor.png|150px|frameless]] | ||
| grid_size = 3 x 3 | | grid_size = 3 x 3 | ||
Line 6: | Line 6: | ||
| fuel_consumption = 200 L | | fuel_consumption = 200 L | ||
| inputs = Fuel | | inputs = Fuel | ||
| outputs = 100 MW of | | outputs = 100 MW of Power | ||
}} | | start_up_cost = 10 Fuel | ||
| idle_consumption = 0.02 Fuel | |||
| fuel_per_MW = 0.1}} | |||
The | The '''reactor''' is the main [[power]] generator on a [[ship]] and is essential for all ships. Reactors require a [[pipe]] connection to a [[Fuel]] [[Loader]] and a [[cable]] connection to whatever devices they are intended to power. | ||
A reactor does not change output power instantly. When the power demand of the ship rises (e.g. because the player just fired the engines), it takes some time for the reactor to spool up. During this time, the engines will be operating at reduced power. This momentary excess of power demand can be offset by connecting [[Battery|batteries]] to the power grid. | A reactor does not change output power instantly. When the power demand of the ship rises (e.g. because the player just fired the engines), it takes some time for the reactor to spool up. During this time, the engines will be operating at reduced power. This momentary excess of power demand can be offset by connecting [[Battery|batteries]] to the power grid. | ||
After placement a reactor requires 10 fuel to start up. When idle, it produces 2MW which costs 0.02 fuel per tick. At the full capacity of 100MW, fuel consumptions increases to 0.1 fuel per tick. | |||
A [[Tank]] can be connected to the fuel piping between the reactor and the [[Loader]]. This saves cargo space because [[Crew member|crew members]] will preemptively unload fuel canisters into the tank and also prevents the reactor from going offline as the crew members replace spent fuel canisters. | A [[Tank]] can be connected to the fuel piping between the reactor and the [[Loader]]. This saves cargo space because [[Crew member|crew members]] will preemptively unload fuel canisters into the tank and also prevents the reactor from going offline as the crew members replace spent fuel canisters. | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Latest revision as of 07:11, 12 May 2023
Reactor | |
---|---|
Grid size | 3 x 3 |
Base cost | 100 |
Fuel consumption | 200 L |
Inputs | Fuel |
Outputs | 100 MW of Power |
The reactor is the main power generator on a ship and is essential for all ships. Reactors require a pipe connection to a Fuel Loader and a cable connection to whatever devices they are intended to power.
A reactor does not change output power instantly. When the power demand of the ship rises (e.g. because the player just fired the engines), it takes some time for the reactor to spool up. During this time, the engines will be operating at reduced power. This momentary excess of power demand can be offset by connecting batteries to the power grid.
After placement a reactor requires 10 fuel to start up. When idle, it produces 2MW which costs 0.02 fuel per tick. At the full capacity of 100MW, fuel consumptions increases to 0.1 fuel per tick.
A Tank can be connected to the fuel piping between the reactor and the Loader. This saves cargo space because crew members will preemptively unload fuel canisters into the tank and also prevents the reactor from going offline as the crew members replace spent fuel canisters.