FTL Jump: Difference between revisions
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An [[FTL jump]] allows [[ship]]s to travel between systems and sectors. | [[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]] | ||
An [[FTL jump]] allows [[ship]]s to travel between systems and sectors via [[Hyperspace]]. | |||
Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[ | Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines. | ||
== Contracts == | == Contracts == | ||
{{Main| | {{Main|Contract}} | ||
'''Analyse:''' | '''Analyse:''' | ||
Collect data on the expanding [[void]] using [[Hyperspace | Collect data on the expanding [[void]] using [[Hyperspace Sensor]]s. | ||
'''Make your new ship ready for flight:''' | '''Make your new ship ready for flight:''' | ||
Build the ship's flight and FTL jump systems, and make your first jump. | Build the ship's flight and FTL jump systems, and make your first jump. | ||
'''[[The trouble with Tiddlets]]:''' | |||
Transport small furry creatures to a sanctuary. | |||
== History == | |||
{{Prehistory|Update1.rc2|Introduced.}} | |||
{{Prehistory|Alpha1A|FTL travel speed increased.}} | |||
[[Category:Game mechanics]] |
Latest revision as of 10:18, 23 June 2023
An FTL jump allows ships to travel between systems and sectors via Hyperspace.
Before being able to perform an FTL jump, a ship requires a source of power, an FTL Drive, engines for aligning the ship, and fuel to power the FTL drive and engines.
Contracts[edit | edit source]
Analyse:
Collect data on the expanding void using Hyperspace Sensors.
Make your new ship ready for flight:
Build the ship's flight and FTL jump systems, and make your first jump.
Transport small furry creatures to a sanctuary.
History[edit | edit source]
- Update1.rc2: Introduced.
- Alpha1A: FTL travel speed increased.