Fighter: Difference between revisions
Totengeist (talk | contribs) (Create page) |
(Updated description of fighter image (changed from one flying through space to just sprite)) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:Fighter.png|200px|thumb|right|alt= | [[File:Fighter.png|200px|thumb|right|alt=Fighter sprite|Fighter Sprite]] | ||
'''Fighters''' are small ships that can attach to the outer hull of a [[ship]]. Currently, fighters are only usable by hostile ships designed to carry them | '''Fighters''' are small ships that can attach to the outer hull of a [[ship]]. Currently, fighters are only usable by hostile ships designed to carry them and seem unable to re-attach to the launching ship after a battle ends. | ||
Players will encounter fighters while completing [[Contract#Combat|Combat contracts]] or in systems labeled as hostile. They are small and agile but generally do minor damage individually. [[Weapon#Gatling Gun|Gatling guns]] appear to be the most efficient way to fight them off. | |||
During the [[playtest]], it was possible to spawn a fighter in the [[Debug]] menu. This always generated a hostile, unattached fighter. A player can only control a ship carrying fighters by editing a [[save file]], but they will remain hostile to the player. They will automatically launch when the ship carrying them is attacked and will focus on the attacking ship until it is destroyed. They will then begin to attack the player's ship. | |||
[[Category:Ships]] | |||
[[Category:Hostiles]] |
Latest revision as of 10:31, 23 June 2023
Fighters are small ships that can attach to the outer hull of a ship. Currently, fighters are only usable by hostile ships designed to carry them and seem unable to re-attach to the launching ship after a battle ends.
Players will encounter fighters while completing Combat contracts or in systems labeled as hostile. They are small and agile but generally do minor damage individually. Gatling guns appear to be the most efficient way to fight them off.
During the playtest, it was possible to spawn a fighter in the Debug menu. This always generated a hostile, unattached fighter. A player can only control a ship carrying fighters by editing a save file, but they will remain hostile to the player. They will automatically launch when the ship carrying them is attacked and will focus on the attacking ship until it is destroyed. They will then begin to attack the player's ship.