FTL Jump: Difference between revisions

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An [[FTL jump]] allows [[ship]]s to travel between systems and sectors.
[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]]
An [[FTL jump]] allows [[ship]]s to travel between systems and sectors via [[Hyperspace]].


Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines.
Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines.


== Contracts ==
== Contracts ==
{{Main|Contracts}}
{{Main|Contract}}


'''Analyse:'''
'''Analyse:'''
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Build the ship's flight and FTL jump systems, and make your first jump.
Build the ship's flight and FTL jump systems, and make your first jump.
'''[[The trouble with Tiddlets]]:'''
Transport small furry creatures to a sanctuary.
== History ==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Alpha1A|FTL travel speed increased.}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 10:18, 23 June 2023

A ship traveling through hyperspace.

An FTL jump allows ships to travel between systems and sectors via Hyperspace.

Before being able to perform an FTL jump, a ship requires a source of power, an FTL Drive, engines for aligning the ship, and fuel to power the FTL drive and engines.

Contracts[edit | edit source]

Main article: Contract

Analyse:

Collect data on the expanding void using Hyperspace Sensors.

Make your new ship ready for flight:

Build the ship's flight and FTL jump systems, and make your first jump.

The trouble with Tiddlets:

Transport small furry creatures to a sanctuary.

History[edit | edit source]