Ratings: Difference between revisions

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As the player performs various actions, their ratings increase and open new opportunities for [[Contract]]s.
As the player performs various actions, their ratings increase and open new opportunities for [[Contract]]s.
== History ==
== History ==
{{History|Update 1.rc2|Introduced, but not visible to the player.}}
{{Prehistory|Update1.rc2|Introduced, but not visible to the player.}}
{{History|Update 2.rc1|Made visible to the player as a contract item.}}
{{Prehistory|Update2.rc1|Made visible to the player as a contract item.}}
{{History|Alpha 1|Contract completion popups now display rating gains.}}
{{Prehistory|DEMO1|Add Criminal rating.}}
{{Prehistory|Alpha1A|Contract completion popups now display rating gains.}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 21:11, 20 March 2023

Ratings keep track of the player's progress in various categories: Combat, Industry, Humanitarian, Logistics and Criminal.

As the player performs various actions, their ratings increase and open new opportunities for Contracts.

History[edit | edit source]

  • Update1.rc2: Introduced, but not visible to the player.
  • Update2.rc1: Made visible to the player as a contract item.
  • DEMO1: Add Criminal rating.
  • Alpha1A: Contract completion popups now display rating gains.