Trade: Difference between revisions
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== History == | == History == | ||
{{Prehistory|Update1.rc2|Introduced.}} | {{Prehistory|Update1.rc2|Introduced with different colour objects per category.}} | ||
{{Prehistory|DEMO3A|Updated trade screen design.}} | {{Prehistory|DEMO3A|Updated trade screen design with distinct categories.}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 22:44, 28 July 2023
The Trade menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a Cargo Shuttle that arrives at the Docking Bay of the ship.
Items are split into colour groups, loosely correlated to their function. Each item in a colour group is affected by the same price changes. Prices change with every new visit (i.e, once you leave the sector).
Some items, such as compost, which can be generated on the player's ship, sell for more closer to the void. Other items that can be created, such as ingots via smelting, always sell for the same price.
Logistics Drones appear to only buy/sell between 2,000 and 2,200.
Spacesuit price ranges between 1,000 and 1,200.
All orange and green items show a percentage next to the price. This is the markup or discount from the accepted value of the item on the market.
White
Red
Blue
Orange
- Reactor
- Battery
- Medium Tank
- Small Tank
- Loader
- Airduct
- CO2 Scrubber
- Engine
- Thruster
- Spacesuit Pod
- FTL Drive
- Gatling Gun
- Railgun
- Cannon
- Mining Laser
- Door
- Drone Bay
- Smelter
- Sewage Pipe
- Waste Treatment Machine
- Water Purifier
- Oxygen Maker
- Ice Grinder
- Air Reprocessor
- Ladder
- Hyperspace Sensor
- Other equipment
Green
History
- Update1.rc2: Introduced with different colour objects per category.
- DEMO3A: Updated trade screen design with distinct categories.