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=== Asteroid mining === | === Asteroid mining === | ||
== History == | |||
{{History|Update 1.rc2|Introduced.}} | |||
{{History|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}} | |||
[[Category:Contracts]] | [[Category:Contracts]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 06:35, 29 July 2022
Contracts are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types.
Story Contracts
Provision the science vessel
You have requisitioned a new science vessel and must prepare it for use.
- Recruit 5 crew members
- Buy five space suits
- Buy five barrels of fuel
- Buy five canisters of oxygen
- Buy five barrels of water
- Buy five FTL charges
- Buy five boxes of food supplies
Make your new ship ready for flight
Build the ship's flight and FTL jump systems, and make your first jump.
- Build a reactor for power
- Build engines for propulsion
- Build a fuel loader for the reactor and engines
- Build an airduct to release oxygen
- Build an oxygen loader for the airduct
- Build an FTL Drive
- Test fire the engines in Tactical view
- Make an FTL jump
Open Contracts
Analyse
Collect data on the expanding void. You will be provided with Hyperspace Sensors that need to be install on the hull of the ship. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.
Justice
Evacuation
Nomad
Procedural Contracts
Delivery
If the contract is not completed in time, it fails. The supply boxes from failed contracts will remain on your ship until the next shuttle brings contract supplies.
Transport passengers
Rescue
Combat
Asteroid mining
History
- Update 1.rc2: Introduced.
- Update 2.rc1: Certain Contracts require a minimum Rating in a particular category.