Getting Started: Difference between revisions

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{{#ev:youtube|bJvsBq87H98|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}}
{{#ev:youtube|bJvsBq87H98|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}}
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.''
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.''
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[space suit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship.
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship.


The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this.
The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this.
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Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen canister into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere.
Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen canister into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere.


You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their space suits and transfer them to the cargo storage area. Keeping the space suits on hand is good in a hull breach during battle or if there is a blockage in your life support system.
You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their spacesuits and transfer them to the cargo storage area. Keeping the spacesuits on hand is good in a hull breach during battle or if there is a blockage in your life support system.


=== Propulsion and FTL ===
=== Propulsion and FTL ===
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