FTL Jump: Difference between revisions
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An [[FTL jump]] allows [[ship]]s to travel between systems and sectors. | An [[FTL jump]] allows [[ship]]s to travel between systems and sectors via [[Hyperspace]]. | ||
Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines. | Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines. | ||
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Build the ship's flight and FTL jump systems, and make your first jump. | Build the ship's flight and FTL jump systems, and make your first jump. | ||
== History == | |||
{{History|Update1.rc2|Introduced.}} | |||
{{History|Alpha1A|FTL travel speed increased.}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 01:06, 2 March 2023
An FTL jump allows ships to travel between systems and sectors via Hyperspace.
Before being able to perform an FTL jump, a ship requires a source of power, an FTL Drive, engines for aligning the ship, and fuel to power the FTL drive and engines.
Contracts
Analyse:
Collect data on the expanding void using Hyperspace Sensors.
Make your new ship ready for flight:
Build the ship's flight and FTL jump systems, and make your first jump.
History
- Update1.rc2: Introduced.
- Alpha1A: FTL travel speed increased.