FTL Jump: Difference between revisions
Jump to navigation
Jump to search
Totengeist (talk | contribs) (Add screenshot and Tiddlets contract) |
Totengeist (talk | contribs) m (→History: Update history links) |
||
Line 20: | Line 20: | ||
== History == | == History == | ||
{{ | {{Prehistory|Update1.rc2|Introduced.}} | ||
{{ | {{Prehistory|Alpha1A|FTL travel speed increased.}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 21:30, 20 March 2023
An FTL jump allows ships to travel between systems and sectors via Hyperspace.
Before being able to perform an FTL jump, a ship requires a source of power, an FTL Drive, engines for aligning the ship, and fuel to power the FTL drive and engines.
Contracts
Analyse:
Collect data on the expanding void using Hyperspace Sensors.
Make your new ship ready for flight:
Build the ship's flight and FTL jump systems, and make your first jump.
Transport small furry creatures to a sanctuary.
History
- Update1.rc2: Introduced.
- Alpha1A: FTL travel speed increased.