Version History: Difference between revisions

From The Last Starwiki
Jump to navigation Jump to search
m (→‎Alpha 2: Add build nickname)
m (→‎Alpha 2: Formatting)
Line 11: Line 11:


* New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map
* New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map
:
 
* New Resource : Metallic Minerals - found in asteroid belts
* New Resource : Metallic Minerals - found in asteroid belts
:
 
* New Resource : Hyperspace Isotopes - gathered when in Hyperspace
* New Resource : Hyperspace Isotopes - gathered when in Hyperspace
:
 
* New Equipment : Gas Collector => Metreon Gas
* New Equipment : Gas Collector => Metreon Gas
:
 
* New Equipment : Hyperspace Scoop => Hyperspace Isotopes
* New Equipment : Hyperspace Scoop => Hyperspace Isotopes
:
 
* New Equipment : Refinery
* New Equipment : Refinery
* Metreon Gas => Refined Metreon
: Metreon Gas => Refined Metreon
:
 
* New Equipment : Chemical Lab
* New Equipment : Chemical Lab
* Refined Metreon => Fuel
: Refined Metreon => Fuel
* Refined Metreon => Explosives
: Refined Metreon => Explosives
* Hyperspace Isotopes + Refined Tilium => FTL Charge
: Hyperspace Isotopes + Refined Tilium => FTL Charge
:
 
* New Equipment : Munitions Factory
* New Equipment : Munitions Factory
* Metal Ingots + Explosives => Cannon Shells
: Metal Ingots + Explosives => Cannon Shells
* Metal Ingots + Explosives => Bullets
: Metal Ingots + Explosives => Bullets
* Metal Ingots => Railgun slugs
: Metal Ingots => Railgun slugs
:
 
* Smelter
* Smelter
: Metallic Minerals => Metal Ingots
: Metallic Minerals => Metal Ingots
Line 58: Line 58:


* Drones will perform the requested transfers, if both ships have functioning Drone Bays
* Drones will perform the requested transfers, if both ships have functioning Drone Bays
:
 
* Can be enabled / disabled in the Fleet Orders list
* Can be enabled / disabled in the Fleet Orders list
:
 
* Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View.
* Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View.
* Once docked, you can use the same Logistics menu to transfer items and crew between docked ships
: Once docked, you can use the same Logistics menu to transfer items and crew between docked ships
:
 
* Loaders can now be configured to run in three possible modes. This allows you to extract resources stored in tanks into carryable containers, then use the Logistics System to transfer those containers to other ships.
* Loaders can now be configured to run in three possible modes. This allows you to extract resources stored in tanks into carryable containers, then use the Logistics System to transfer those containers to other ships.
: LOAD : The contents of the container are pumped into the pipes (previous default)
: LOAD : The contents of the container are pumped into the pipes (previous default)
Line 80: Line 80:
CREATIVE - Unlimited budget and instant construction
CREATIVE - Unlimited budget and instant construction


- You now start the game with $150k cash
* You now start the game with $150k cash


- You automatically receive a delivery of equipment worth $450k :
* You automatically receive a delivery of equipment worth $450k :
Engines x 2, Reactor, FTL drive, Fuel x 2, FTL charges x 2
: Engines x 2, Reactor, FTL drive, Fuel x 2, FTL charges x 2


- You can start in any saved ship (community, steam workshop, or your own creation) with a value up to $1M
* You can start in any saved ship (community, steam workshop, or your own creation) with a value up to $1M


- The game will also let you start in any ship hull, so long as the hull value is less than $1M.
* The game will also let you start in any ship hull, so long as the hull value is less than $1M.
All equipment and cargo will be removed from the ship when starting a game this way.
: All equipment and cargo will be removed from the ship when starting a game this way.
In this scenario you will also start with $150k cash and $450k equipment delivered.
: In this scenario you will also start with $150k cash and $450k equipment delivered.




'''Performance'''
'''Performance'''


Lots of big rendering performance wins - the game will now render much smoother when in a busy system.
Lots of big rendering performance wins - the game will now render much smoother when in a busy system.<br>
Fixed serious frame drop when loading in a big ship for the first time (generating exterior panels)
Fixed serious frame drop when loading in a big ship for the first time (generating exterior panels)<br>
Large improvements to rendering performance of ships
Large improvements to rendering performance of ships


Line 101: Line 101:
'''<u>SMALL CHANGES</u>'''
'''<u>SMALL CHANGES</u>'''


- Creative Mode: When using the SPAWN tool to create equipment and items,
* Creative Mode: When using the SPAWN tool to create equipment and items, you can now Right-Click on any equipment or item to instantly destroy it
you can now Right-Click on any equipment or item to instantly destroy it


- Creative Mode: You can now 'Import Friendly' to add a saved ship directly into your fleet
* Creative Mode: You can now 'Import Friendly' to add a saved ship directly into your fleet


- Trade screen now shows 'out of stock' items (greyed out) at the bottom of the list
* Trade screen now shows 'out of stock' items (greyed out) at the bottom of the list


- Rescue Mission removed from the Mission lists, and changed to a 'Distress Call' visible in the sector map
* Rescue Mission removed from the Mission lists, and changed to a 'Distress Call' visible in the sector map


- New graphics for Comets, Asteroids, Minerals, all new Industrial equipment
* New graphics for Comets, Asteroids, Minerals, all new Industrial equipment


- New exterior view graphics for engines, drone bays, thrusters, docking ports
* New exterior view graphics for engines, drone bays, thrusters, docking ports


- You will now receive an alert when there is no available storage for an item that is blocking equipment
* You will now receive an alert when there is no available storage for an item that is blocking equipment


- Damaged armour is now automatically added to your ship editor plan, so you can easily repair it at the next shipyard
* Damaged armour is now automatically added to your ship editor plan, so you can easily repair it at the next shipyard


- Volume settings in the Main Menu are now saved
* Volume settings in the Main Menu are now saved


- Equipment will now power down and stop working if its position is invalid. For example if a Gun Turret becomes blocked by a wall.
* Equipment will now power down and stop working if its position is invalid. For example if a Gun Turret becomes blocked by a wall.


- In the Tactical View, the maneuvering controls widget now allows for finer grained control of the thrusters (no longer just on or off)
* In the Tactical View, the maneuvering controls widget now allows for finer grained control of the thrusters (no longer just on or off)


- Armour made more resilient against Gatling Guns, but less effective against Railguns and Cannons
* Armour made more resilient against Gatling Guns, but less effective against Railguns and Cannons


- Fuel usage has been roughly halfed across the board:
* Fuel usage has been roughly halfed across the board:
: Reactors now use half as much fuel (1 fuel/sec for 100Mw max output)
: Reactors now use half as much fuel (1 fuel/sec for 100Mw max output)
: Reactors can now idle at a low of 2MW, wasting much less fuel (previously 10MW minimum)
: Reactors can now idle at a low of 2MW, wasting much less fuel (previously 10MW minimum)
Line 133: Line 132:
: (Nb. Engines still require 40MW at max thrust)
: (Nb. Engines still require 40MW at max thrust)


- New community ships:
* New community ships:
: Tokelvian Starbase - [[User:Johnny Struggles|Johnny Struggles]]
: Tokelvian Starbase - [[User:Johnny Struggles|Johnny Struggles]]
: Starbase Callisto - [[User:Johnny Struggles|Johnny Struggles]]
: Starbase Callisto - [[User:Johnny Struggles|Johnny Struggles]]

Revision as of 14:38, 30 March 2023

This article contains changelog information for the Early Access period of The Last Starship, which followed the closed playtest.

Alpha 2

Alpha 2 (dubbed Fred & Barney) was released on 20 March 2023 along with an update video.

NEW CONTENT

Industry

New industrial equipment has been added to the game, permitting self-sufficient creation of many critical resources. New resources have also been added, with new methods of gathering those resources

  • New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map
  • New Resource : Metallic Minerals - found in asteroid belts
  • New Resource : Hyperspace Isotopes - gathered when in Hyperspace
  • New Equipment : Gas Collector => Metreon Gas
  • New Equipment : Hyperspace Scoop => Hyperspace Isotopes
  • New Equipment : Refinery
Metreon Gas => Refined Metreon
  • New Equipment : Chemical Lab
Refined Metreon => Fuel
Refined Metreon => Explosives
Hyperspace Isotopes + Refined Tilium => FTL Charge
  • New Equipment : Munitions Factory
Metal Ingots + Explosives => Cannon Shells
Metal Ingots + Explosives => Bullets
Metal Ingots => Railgun slugs
  • Smelter
Metallic Minerals => Metal Ingots
Scrap Metal => Metal Ingots
Tilium Ore => Refined Tilium
Precious Ore => Precious Metals
  • New popup panel for all Industrial equipment. Right click to access.
Shows the process underway and the status of inputs and outputs.
Allows for changing the Recipe if the equipment supports multiple recipes.
  • All trade prices rebalanced to ensure the market is sensible.
(Roughly 100% markup for each stage of production)
  • New Production Mission
You will be asked to produce X stacks of a specific resource.
You are free to buy or gather or refine the resource through any means.
The buyers will pay a premium of around 30-50% over the market price.


Intership Logistics

You can now transfer resources, crew, drones & equipment between your ships
Click on the 'Logistics' button in the main toolbar (Available once you have two or more ships)

  • Drones will perform the requested transfers, if both ships have functioning Drone Bays
  • Can be enabled / disabled in the Fleet Orders list
  • Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View.
Once docked, you can use the same Logistics menu to transfer items and crew between docked ships
  • Loaders can now be configured to run in three possible modes. This allows you to extract resources stored in tanks into carryable containers, then use the Logistics System to transfer those containers to other ships.
LOAD : The contents of the container are pumped into the pipes (previous default)
UNLOAD : Containers are filled from the connected pipes
STOP : Don't do anything


Game Modes and starting conditions

You can now select the game mode when creating a new game from the main menu.

SURVIVAL - The previous game mode - stay ahead of the Anomaly

FREE ROAM [NEW] - There is no Anomaly to run from - a more chilled experience

CREATIVE - Unlimited budget and instant construction

  • You now start the game with $150k cash
  • You automatically receive a delivery of equipment worth $450k :
Engines x 2, Reactor, FTL drive, Fuel x 2, FTL charges x 2
  • You can start in any saved ship (community, steam workshop, or your own creation) with a value up to $1M
  • The game will also let you start in any ship hull, so long as the hull value is less than $1M.
All equipment and cargo will be removed from the ship when starting a game this way.
In this scenario you will also start with $150k cash and $450k equipment delivered.


Performance

Lots of big rendering performance wins - the game will now render much smoother when in a busy system.
Fixed serious frame drop when loading in a big ship for the first time (generating exterior panels)
Large improvements to rendering performance of ships


SMALL CHANGES

  • Creative Mode: When using the SPAWN tool to create equipment and items, you can now Right-Click on any equipment or item to instantly destroy it
  • Creative Mode: You can now 'Import Friendly' to add a saved ship directly into your fleet
  • Trade screen now shows 'out of stock' items (greyed out) at the bottom of the list
  • Rescue Mission removed from the Mission lists, and changed to a 'Distress Call' visible in the sector map
  • New graphics for Comets, Asteroids, Minerals, all new Industrial equipment
  • New exterior view graphics for engines, drone bays, thrusters, docking ports
  • You will now receive an alert when there is no available storage for an item that is blocking equipment
  • Damaged armour is now automatically added to your ship editor plan, so you can easily repair it at the next shipyard
  • Volume settings in the Main Menu are now saved
  • Equipment will now power down and stop working if its position is invalid. For example if a Gun Turret becomes blocked by a wall.
  • In the Tactical View, the maneuvering controls widget now allows for finer grained control of the thrusters (no longer just on or off)
  • Armour made more resilient against Gatling Guns, but less effective against Railguns and Cannons
  • Fuel usage has been roughly halfed across the board:
Reactors now use half as much fuel (1 fuel/sec for 100Mw max output)
Reactors can now idle at a low of 2MW, wasting much less fuel (previously 10MW minimum)
Engines now use half as much fuel (2 fuel/sec at max thrust)
Engines now require half as much power when idling (2MW)
(Nb. Engines still require 40MW at max thrust)
  • New community ships:
Tokelvian Starbase - Johnny Struggles
Starbase Callisto - Johnny Struggles
Elara Shipyard - Johnny Struggles
Inverse Mk1 - Ed the Loon
Meteor - Ed The Loon
Vork Maraug - Brot Groggers
Goteque Imperial Luxline - Brot Groggers


BUG FIXES

FIXED: Empty ship layers (created in the Ship Editor) will no longer prevent your fleet from doing an FTL jump

FIXED: You can no longer apply modifications to your ship using the Ship Editor when in Hyperspace

FIXED: Using the Destroy tool in the editor would cause equipment in the removed area to become broken and bugged

FIXED: The Nomad special mission was paying out 10x the desired amount. You will now received a $10k bonus for the first 10 crew.

FIXED: Crash bug in the Mission List if you had no ship selected

Alpha1D

The first Early Access build was released on 27 January 2023 to Steam, GOG, and Humble Store.

This marked the end of the playtest and rejoined the game modes from Alpha1C and Demo Alpha1C. No other changes were made.