Weapon: Difference between revisions

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{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}


[[Category:Crewed station]]
[[Category:Crew station]]
[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 11:43, 11 May 2023

Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line. Crew members must occupy weapons for them to function. They retract into the ship when not in use. Players can use the Battle Stations button to summon crew members to occupy weapons.

Gatling Gun

Gatling Gun
Grid size 2 x 3
Power category Weapons
Inputs

Power

Bullets

Gatling guns are useful for destroying meteors and defending against hostile fighters. They are loaded with two stacks of bullets at a time and fire in a small but wide arc at a high rate.

They must be placed in the Hull, are size 2 x 3, and require 1 x 3 of internal space and an unobstructed area of 6 x 3, for a total size of 8 x 3.

Railgun

Railgun
Grid size 3 x 2
Power consumption 1000MW when firing
Power category Weapons
Inputs

Power

Railgun Slugs

Railguns are useful as sniping weapons as they have a long, thin firing arc that spreads out. They are loaded with one stack of Railgun Slugs at a time.

They must be placed in a 2 tile thick Hull, are 3 x 2, and require an unobstructed area of 6 x 3, for a total size of 9 x 3.

Cannon

Cannon
Grid size 3 x 2
Power category Weapons
Inputs

Power

Cannon Shells

Cannons are mid-range explosive weapons with a medium firing arc. They are loaded with one stack of Cannon Shells at a time.

They must be placed in the Hull, are size 3 x 2, and require an unobstructed area of 6 x 3, for a total size of 9 x 3.

History

  • Update 1.rc2: Introduced.
  • DEMO3A: Changed height of Railgun and Cannon from 3 to 2 and added textures.
  • Alpha1A: Added textures.
  • Alpha1C: Added textures.
  • Alpha 2: Ammo can be crafted.
  • Alpha 3: Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.