Trade: Difference between revisions

From The Last Starwiki
Jump to navigation Jump to search
(Added list of the trade objects)
(More details about prices)
Line 1: Line 1:
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].


Prices change with every new visit (i.e, once you leave the [[sector]]).
All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]], prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is close to the anomaly; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.


Some items, such as compost, which can be generated on the player's [[ship]], sell for more closer to the [[void]]. Other items that can be created, such as ingots via [[Smelter|smelting]], always sell for the same price.
== Categories ==
 
Logistics Drones appear to only buy/sell between 2,000 and 2,200.
 
[[Spacesuit]] price ranges between 1,000 and 1,200.
 
All orange and green items show a percentage next to the price. This is the markup or discount from the accepted value of the item on the market.
 
== Categories ===
=== Energy ===
=== Energy ===
* [[Reactor]]
* [[Reactor]]

Revision as of 00:30, 29 July 2023

The Trade menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a Cargo Shuttle that arrives at the Docking Bay of the ship.

All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the Survival gamemode, prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is close to the anomaly; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.

Categories

Energy

Propulsion

Habitation

Defence

Industry

Logistics

  • Huge Tank
  • Medium Tank
  • Small Tank
  • Loader
  • Fuel Loader
  • Oxygen Loader
  • Drone Bay
  • Docking Port
  • Gas Collector
  • Refinery
  • Chemical Lab
  • Hyperspace Scoop
  • Munitions Bench
  • Fabricator
  • Assembly Table
  • Hydroponic Garden
  • Robot Arm
  • Short Robot Arm
  • Smart Robot Arm
  • Track
  • Logistics Drone

Science

Resources

  • Fuel
  • Oxygen
  • Energy Cell
  • FTL Charge
  • Bullets
  • Railgun Slugs
  • Cannon Shells
  • Water
  • Food
  • Sewage
  • Waste Water
  • Compost
  • CO2
  • Deuterium
  • Scrap Metal
  • Metal Ingot
  • Precious Ore
  • Precious Metals
  • Tilium Ore
  • Tilium Crystals
  • Metallic Minerals
  • Copper Minerals
  • Copper Ingots
  • Metreon Gas
  • Refined Metreon
  • Explosives
  • Hyperspace Isotopes
  • Seeds

Components

Crew

  • Spacesuit
  • Crew
  • Scientist

History

  • Update1.rc2: Introduced with different colour objects per category.
  • DEMO3A: Updated trade screen design with distinct categories.