Contract: Difference between revisions

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=== Analyse ===
=== Analyse ===
[[File:Analyse mission progress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
[[File:Analyse mission progress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
 
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that must be installed on the ship's hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that need to be install on the hull of the ship. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.


=== Justice ===
=== Justice ===
Find who (if anyone) is responsible for the void and hold them accountable.


=== Evacuation ===
=== Evacuation ===
Create a ship capable of holding planetary citizens looking to escape the void. Pick up as many evacuees as possible and bring them to new worlds in other sectors. You will receive money for each magnitude of evacuees picked up.


=== Nomad ===
=== Nomad ===
Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your [[fleet]]. You will receive money for each magnitude of permanent residents in your fleet.


== Procedural Contracts ==
== Procedural Contracts ==

Revision as of 12:35, 4 August 2022

Contracts are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types.

Story Contracts

Provision the science vessel

You have requisitioned a new science vessel and must prepare it for use.

Make your new ship ready for flight

Build the ship's flight and FTL jump systems, and make your first jump.

Open Contracts

Analyse

Analyse mission progress
Analyse mission progress

Collect data on the expanding void. You will be provided with Hyperspace Sensors that must be installed on the ship's hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.

Justice

Find who (if anyone) is responsible for the void and hold them accountable.

Evacuation

Create a ship capable of holding planetary citizens looking to escape the void. Pick up as many evacuees as possible and bring them to new worlds in other sectors. You will receive money for each magnitude of evacuees picked up.

Nomad

Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your fleet. You will receive money for each magnitude of permanent residents in your fleet.

Procedural Contracts

Delivery

If the contract is not completed in time, it fails. The supply boxes from failed contracts will remain on your ship until the next shuttle brings contract supplies.

Transport passengers

Rescue

A player docking with a Stranded Ship
A player docking with a Stranded Ship

Ship docking is currently limited to Rescue contracts and cannot be done with arbitrary ships or other ships in the player's Fleet.

To dock with a ship, the player must be in Tactical view and must line up their docking port with the docking port of the stranded ship. A ship's docking port appears as a large rectangle connected to a small square with a line. The player's docking port will be yellow with the large rectangle where the port is, while the stranded ship's docking port will be red and flashing with the small square where the docking port is.

Combat

Asteroid mining

History

  • Update 1.rc2: Introduced.
  • Update 2.rc1: Certain Contracts require a minimum Rating in a particular category.
  • Update 2.rc3: Contracts for systems where you already have existing contracts are highlighted with a light blue diamond.