Playtest: Difference between revisions

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→‎Alpha1C: Add changelog
(→‎Alpha1A: Add Windows build update to Alpha1A.)
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== Alpha1C ==
The seventh update to the playtest was [https://store.steampowered.com/news/app/1857080/view/3649639324206215740 released] on 27 January 2023.
We have updated the Playtest build to include the latest ship editor and Creative Mode. We have disabled the other parts of the game for now - we'd appreciate it if you could help us test the editor and creative mode, and provide feedback for those. Thanks!
; Creative Mode
: Unlimited budget to create whatever ship you can think of
: Instant spawn equipment & resources, with no constraints
: BUT you cannot leave the system
: New menu option 'Import Hostile', for combat testing against your ship library 
; Ship Editor (Continued))
* Ship Editor now supports dragging a box shape to fill large areas, as well as drawing freehand
* Ship Editor now shows Mass, Toughness, Crew Capacity, and $Value at the top of the screen
* New 'Spawn' button when in Creative Mode, which permits instant spawn of any Equipment, Resource or Item
; New Alert System
: This replaces the previous fullscreen alert system
: Onscreen alerts for dangerous events -
: Hostiles, meteors, critical resource shortages, hull breaches, reactor shut downs, low batteries etc
: With helpful tooltips to guide new players<
: Hull breaches are located with a line from the alert
; SMALL CHANGES
* Auto-save after FTL jump now captures thumbnail like manual save.
* "Create Storage Hint" now displayed when a Drone Bay becomes clogged with items
:which do not have a storage place set on the ship.
* Loading a ship in the editor will no longer send a shuttle with 5 new crew
* New graphics for crew and passenger bodies in space
* Enemy ships will always spawn dead bodies after destruction
; BUG FIXES
* The docking port is now available for sale at shipyards and stations
* Pressing J no longer draws boxes around the toolbar at the bottom.
== Public demo ==
== Public demo ==