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Totengeist (talk | contribs) m (→Alpha 2: Add build nickname) |
Totengeist (talk | contribs) m (→Alpha 2: Formatting) |
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* New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map | * New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map | ||
* New Resource : Metallic Minerals - found in asteroid belts | * New Resource : Metallic Minerals - found in asteroid belts | ||
* New Resource : Hyperspace Isotopes - gathered when in Hyperspace | * New Resource : Hyperspace Isotopes - gathered when in Hyperspace | ||
* New Equipment : Gas Collector => Metreon Gas | * New Equipment : Gas Collector => Metreon Gas | ||
* New Equipment : Hyperspace Scoop => Hyperspace Isotopes | * New Equipment : Hyperspace Scoop => Hyperspace Isotopes | ||
* New Equipment : Refinery | * New Equipment : Refinery | ||
: Metreon Gas => Refined Metreon | |||
* New Equipment : Chemical Lab | * New Equipment : Chemical Lab | ||
: Refined Metreon => Fuel | |||
: Refined Metreon => Explosives | |||
: Hyperspace Isotopes + Refined Tilium => FTL Charge | |||
* New Equipment : Munitions Factory | * New Equipment : Munitions Factory | ||
: Metal Ingots + Explosives => Cannon Shells | |||
: Metal Ingots + Explosives => Bullets | |||
: Metal Ingots => Railgun slugs | |||
* Smelter | * Smelter | ||
: Metallic Minerals => Metal Ingots | : Metallic Minerals => Metal Ingots | ||
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* Drones will perform the requested transfers, if both ships have functioning Drone Bays | * Drones will perform the requested transfers, if both ships have functioning Drone Bays | ||
* Can be enabled / disabled in the Fleet Orders list | * Can be enabled / disabled in the Fleet Orders list | ||
* Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View. | * Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View. | ||
: Once docked, you can use the same Logistics menu to transfer items and crew between docked ships | |||
* Loaders can now be configured to run in three possible modes. This allows you to extract resources stored in tanks into carryable containers, then use the Logistics System to transfer those containers to other ships. | * Loaders can now be configured to run in three possible modes. This allows you to extract resources stored in tanks into carryable containers, then use the Logistics System to transfer those containers to other ships. | ||
: LOAD : The contents of the container are pumped into the pipes (previous default) | : LOAD : The contents of the container are pumped into the pipes (previous default) | ||
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CREATIVE - Unlimited budget and instant construction | CREATIVE - Unlimited budget and instant construction | ||
* You now start the game with $150k cash | |||
* You automatically receive a delivery of equipment worth $450k : | |||
Engines x 2, Reactor, FTL drive, Fuel x 2, FTL charges x 2 | : Engines x 2, Reactor, FTL drive, Fuel x 2, FTL charges x 2 | ||
* You can start in any saved ship (community, steam workshop, or your own creation) with a value up to $1M | |||
* The game will also let you start in any ship hull, so long as the hull value is less than $1M. | |||
All equipment and cargo will be removed from the ship when starting a game this way. | : All equipment and cargo will be removed from the ship when starting a game this way. | ||
In this scenario you will also start with $150k cash and $450k equipment delivered. | : In this scenario you will also start with $150k cash and $450k equipment delivered. | ||
'''Performance''' | '''Performance''' | ||
Lots of big rendering performance wins - the game will now render much smoother when in a busy system. | Lots of big rendering performance wins - the game will now render much smoother when in a busy system.<br> | ||
Fixed serious frame drop when loading in a big ship for the first time (generating exterior panels) | Fixed serious frame drop when loading in a big ship for the first time (generating exterior panels)<br> | ||
Large improvements to rendering performance of ships | Large improvements to rendering performance of ships | ||
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'''<u>SMALL CHANGES</u>''' | '''<u>SMALL CHANGES</u>''' | ||
* Creative Mode: When using the SPAWN tool to create equipment and items, you can now Right-Click on any equipment or item to instantly destroy it | |||
you can now Right-Click on any equipment or item to instantly destroy it | |||
* Creative Mode: You can now 'Import Friendly' to add a saved ship directly into your fleet | |||
* Trade screen now shows 'out of stock' items (greyed out) at the bottom of the list | |||
* Rescue Mission removed from the Mission lists, and changed to a 'Distress Call' visible in the sector map | |||
* New graphics for Comets, Asteroids, Minerals, all new Industrial equipment | |||
* New exterior view graphics for engines, drone bays, thrusters, docking ports | |||
* You will now receive an alert when there is no available storage for an item that is blocking equipment | |||
* Damaged armour is now automatically added to your ship editor plan, so you can easily repair it at the next shipyard | |||
* Volume settings in the Main Menu are now saved | |||
* Equipment will now power down and stop working if its position is invalid. For example if a Gun Turret becomes blocked by a wall. | |||
* In the Tactical View, the maneuvering controls widget now allows for finer grained control of the thrusters (no longer just on or off) | |||
* Armour made more resilient against Gatling Guns, but less effective against Railguns and Cannons | |||
* Fuel usage has been roughly halfed across the board: | |||
: Reactors now use half as much fuel (1 fuel/sec for 100Mw max output) | : Reactors now use half as much fuel (1 fuel/sec for 100Mw max output) | ||
: Reactors can now idle at a low of 2MW, wasting much less fuel (previously 10MW minimum) | : Reactors can now idle at a low of 2MW, wasting much less fuel (previously 10MW minimum) | ||
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: (Nb. Engines still require 40MW at max thrust) | : (Nb. Engines still require 40MW at max thrust) | ||
* New community ships: | |||
: Tokelvian Starbase - [[User:Johnny Struggles|Johnny Struggles]] | : Tokelvian Starbase - [[User:Johnny Struggles|Johnny Struggles]] | ||
: Starbase Callisto - [[User:Johnny Struggles|Johnny Struggles]] | : Starbase Callisto - [[User:Johnny Struggles|Johnny Struggles]] |