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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | ||
== Alpha 9 == | |||
{{Infobox release | |||
| name = Alpha 9 | |||
| nickname = Atreides and Harkonnen | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/4101162602042836767 | |||
| release_date = {{#formatdate:13 March 2024}} | |||
| video = WiqYv5GZHbE | |||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/6 Milestone 6] | |||
}} | |||
'''New mission interface''' | |||
* We have substantially upgraded and improved the mission system and all associated screens. | |||
* We can now create rich, detailed missions with multiple stages and multiple objectives. | |||
* The Communicator has also been upgraded and better integrated with the mission screen. | |||
* Characters can now call you with information and instructions, and a log of those calls will be added to your mission screen. | |||
Quality of Life improvements for the Mission Summary (top left of the screen): | |||
* You can now 'Turn In' any completed mission directly from the mission summary | |||
* A new diamond shaped location icon has been added to any objective that specifies a destination. Clicking the diamond will immediately bring up the sector map and highlight that location. This makes it very easy to navigate to the required locations for a mission. | |||
* There is now a 'Prepare to jump' button in the Sector Map, for quick and easy alignment | |||
* All mission types updated to take advantage of these new buttons. | |||
'''New Story Episodes''' | |||
* We have begun work on a series of story-based episodes. | |||
* The general idea is to tell short stories with a rich cast of characters, and each story episode will be broken down into 2 or 3 parts. | |||
* This involved the creation of a new Episode Manager system and a substantial upgrade of the Mission system. | |||
* Story Episodes will automatically become available in the Mission Interface at the appropriate time. | |||
* We have plans to add many more story episodes, now that this system is complete. | |||
* Nb. Story episodes are available in Stargate mode, and in Free-roam mode. They are not available in survival mode. The Tiddlets mission remains available in Survival mode only. | |||
* New Episodes: | |||
** A Wolf in sheep's clothing - part 1 | |||
** A Wolf in sheep's clothing - part 2 | |||
'''Docking Tutorial''' | |||
* A new Docking tutorial has been created, and is used directly in the episode Wolf Part 2. | |||
* The tutorial will also show whenever a player is attempting a rescue mission. | |||
'''SMALL CHANGES''' | |||
* The time between waves of hostile forces attacking the Stargate has been tripled | |||
* New graphics for crew in a space suit when they are outside the ship | |||
* Reduced the radius at which a system blocks your FTL flight path (from 15 down to 4) | |||
* The star background now shifts into an angry red when 'Battle Stations' is enabled | |||
* Crew now walk 33% faster, and are slowed down less when carrying cargo | |||
* New graphics for dead crew | |||
* After loading a saved game, any ships where the crew are all dead due to suffocation will be recalled automatically under autopilot, and will leave the system | |||
'''NEW AUDIO WORK''' | |||
* Battle stations! | |||
* Gun Turrets extending, retracting | |||
* Mission Interface | |||
* Music for the new story episodes | |||
'''New community ships added to the base game - thank you!''' | |||
* DOCTORX - DRX Helican Omicron | |||
: DRX Helican | |||
: DRX Psychopath | |||
: DRX Abyss | |||
: DRX Scarab | |||
* JOHNNY STRUGGLES - The Altair Citadel | |||
'''BUG FIXES''' | |||
* You can no longer pause the game during the introductory flyby | |||
* Fixed: Weapons Consoles are now correctly powered as part of the Weapons power category, not the Science power category | |||
* Fix for drones incorrectly returning home when another ship in the local fleet is planning to jump to hyperspace | |||
* Fixed: Fleet logistics transfers of the same item in opposite directions now cancel each other. | |||
* Fix crash caused by invalid Researching Node. | |||
== Alpha 8 == | == Alpha 8 == |