Version History: Difference between revisions

Add Alpha 10
(Add Alpha 10 infobox)
(Add Alpha 10)
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| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/7 Milestone 7]
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/7 Milestone 7]
}}
}}
'''New Episodes'''
Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.
* Black Hole Sun - Part 1
* Black Hole Sun - Part 2
* Black Hole Sun - Part 3
* A wolf in Sheeps Clothing - Part 3
'''New Tutorials'''
These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time:
* Docking Tutorial
* Mining Tutorial
* Combat Tutorial
* Crew transfer Tutorial
'''Performance'''
* Large improvement to drones when searching for repair works.
* Reduced the particle density on ships arriving and departing, to help with performance
* Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance.
* Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance.
'''Text Input'''
* You can now filter any long list of files/saves/ships etc by typing a short word
* You can now freely move the cursor in a text field and delete characters in any position.
** 'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character.
** 'HOME' or 'DOWN' to move the cursor to the beginning of the input.
** 'END' or 'UP' to move the cursor to the end of the input.
** 'DEL' now forward deletes text in a text input field.
'''SMALL CHANGES'''
* The game mode 'Survival' is now locked until the player completes phase 1 of the stargate
* The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode
* Nb. Both modes can be easily unlocked by editing the preferences.txt file:
    UnlockSurvival    true
    UnlockFreeRoam    true
* Battle Stations button is now available in Tactical mode
* Changed drone behaviour to look to use any available Drone Bays
* FTL user interface improved. You can now include other ships after clicking the Prepare Jump button
* Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress.
* The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked)
* Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold.
* When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold.
* Allow to buy/sell entire stack by ctrl clicking.
'''BUG FIXES:'''
* {{Issue|258|pre=Issue}}: In creative mode, when entering ship name / author name the key strokes execute in the background
* {{Issue|259|pre=Issue}}: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD.
* {{Issue|260|pre=Issue}}: Docking Tutorial window doesn't go away when you click skip.
* {{Issue|261|pre=Issue}}: The Wolf in sheep clothing mission is available to start from the beginning after completing it.
* {{Issue|267|pre=Issue}}: Only selected ship rotates to align for jump in creative / survival / free roam.
* {{Issue|241|pre=Issue}}: Orders not saved correctly in stargate mode because not copying system id when copying orders.
* {{Issue|243|pre=Issue}}: Meteor shower during resin collection phase of tutorial.
* {{Issue|277|pre=Issue}}: Scavenger still hails you even if destroyed.
* {{Issue|247|pre=Issue}}: Some imported/bought ships will have the crew dying of suffocation.
* {{Issue|161|pre=Issue}}: Install order disappearing when closest box of desired item to install is on a track.
* {{Issue|233|pre=Issue}}: Netural fighters attacking player when in meteor shower.
* {{Issue|229|pre=Issue}}: Turning with thrusters uses engines when another ship is preparing a jump.
* {{Issue|231|pre=Issue}}: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor.
* {{Issue|279|pre=Issue}}: Docking Port flipped on reloading ship, if placed at top of grid in edit mode.
* {{Issue|288|pre=Issue}}: Rescue mission does not fail and disappear if the ship is destroyed.
* {{Issue|225|pre=Issue}}: Weapons consoles not activating connected weapons
* {{Issue|221|pre=Issue}}: Hostile ship not attacking after some ships jump away
* {{Issue|198|pre=Issue}}: Can jump ship when docked with other ship that isn't jumping but ships stay docked.
* {{Issue|234|pre=Issue}}: Stargate progress is incorrect.
* {{Issue|153|pre=Issue}}: Money duplication glitch when buying ship at shipyard.
* Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'.
* Fix window not closing when window close button is pressed.
* Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering.
* Fix flightready mission causing crash when selling original ship and FTL jumping with another ship.
* Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical.
* Fix tutorial coming back after skipping tutorial.
* Preserve ids of layers and objects when restoring a system archive, but still rebase time.
* Fix crash on loading a rescue mission on a ship that has been archived.
* Docking tutorial now dismisses itself if the target ship is derelict or non-existent.
* Track performance in certain situations improved.
* Fix install FTL objective not completing in flightready mission.


== Alpha 9 ==
== Alpha 9 ==