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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | ||
== Alpha 11 == | |||
{{Infobox release | |||
| name = Alpha 11 | |||
| nickname = Burke and Vasquez | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/4597699678380481518 | |||
| release_date = {{#formatdate:30 August 2024}} | |||
| video = Bq1l6Wq-Dhg | |||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/8 Milestone 8] | |||
}} | |||
'''NEW HUD''' | |||
The placeholder HUD has been revamped and almost completely replaced with a new design. | |||
* Critical resources are now shown bottom left of the screen. | |||
* The toolbar is replaced with a set of icons. | |||
* The different views are now a vertical stack of buttons in the bottom right of the screen. | |||
* A new indicator top left shows the ship name, author, Hull status, Atmosphere status, and Power status. | |||
* Shipyard services now appear at the top of the screen. (Repair ship, Buy ship, Sell ship, Fabricate ship) | |||
'''Note:''' The old HUD is still used temporarily in two areas that are unfinished: | |||
* Construction popup | |||
* Fleet orders popup | |||
'''Story Episodes changes''' | |||
* Completely revamped introduction (much shorter), with a new ship and a new tutorial. | |||
* The Stargate industry introduction has been removed. It will return as a story episode soon. | |||
* All story episodes are now "discovered" on the sector map, rather than the Contracts screen. | |||
* New gold highlights and tooltips for all special episode locations on the sector map. | |||
* '''"Black Hole Sun"''' | |||
** Part 3 Hidden until Julian calls you when he is ready to rescue his brother. The episode is then automatically accepted. | |||
** The Black Hole Sun 3 'Short Hop' system is no longer a large distance away across the map. | |||
** Fix Julian's ship from Black Hole Sun 3 being able to jump to any system. | |||
** Fix any ship being able to rescue Marcus in Black Hole Sun 3, and not just Julian. | |||
* '''"The trouble with Tiddlets"''' has returned, and is now a playable episode (Part 1 only, for now). | |||
'''SMALL CHANGES''' | |||
* NPC ships will now order critical supplies when in a trading location (Fuel, Oxygen, Water, Crew, Spacesuits) when required. | |||
* When highlighting any piece of equipment, the extra tooltip information will only show when the ship is one of your fleet. | |||
* Allow to transfer/cancel transfer entire stack by ctrl clicking. | |||
* You can now freely select text in an input field by holding 'SHIFT'. | |||
* You can now select all text in an input field by pressing 'CTRL+A'. | |||
* Selected text is preserved when the input field is deselected. | |||
* Ship Editor: Destroying cells now destroys any equipment in those cells. | |||
* FTL drives on the selected ship are now preferred when choosing a drive for a hyperspace jump. | |||
* The camera is now attached to the ship when in TACTICAL view, the same as normal view. | |||
* Clicking a Location Link in the Missions Window or Missions Summary now also sets that system as an FTL destination. | |||
* Location Links for mission objectives will no longer appear in the Missions Summary after that objective has been completed. | |||
* You can now collapse mission summaries the same way as rating, by right-clicking to close and left-clicking to open. | |||
* You can now filter search in all tabs of the trade window. | |||
* The trade window now defaults to 'all items' instead of being blank. | |||
* Change the end of the introduction tutorial to fit with new episode discovery. | |||
* Galaxy map now has special indicators for episodes: | |||
** Episode starting systems are now gold. | |||
** Regular systems you need to visit as part of an episode have a gold outline. | |||
** Any system with a Location Link to it as part of an episode now has a tooltip on the map to see what you need to do there. | |||
* The 'STARGATE' location now has a normal location name - NG0. | |||
* Drones now treat actual salvage as higher priority over raw materials. | |||
* When you start a New Game your ship is now 'inside' a shipyard. | |||
* Save files are now filtered when saving a game. | |||
'''BUG FIXES''' | |||
* {{Issue|217|pre=Issue}}: Fleet Logistics still makes drones faff when preparing to jump. | |||
* {{Issue|283|pre=Issue}}: Short Robot Arm won't unload Black Box Recorder from Drone Bay onto Track. | |||
* {{Issue|293|pre=Issue}}: Hydroponic garden won't grow. | |||
* {{Issue|292|pre=Issue}}: Cargo items stacking to silly sizes. | |||
* Crash when removing a piece of track that was in a loop. | |||
* Fix crash in Main Menu when viewing long file lists. | |||
* Fix crash in Tiddlet fire. | |||
* Fix cargo being moved around unnecessarily. If a job exists to move cargo to a storage zone, and you place a new storage zone that is at least as good under it, the job to move it is now cancelled. | |||
* Fix storage window not placing any storage when it is first opened. | |||
* Fix A Wolf in Sheeps Clothing Part 3 not being playable after completing Part 2. | |||
* Fix A Wolf in Sheeps Clothing Part 3 pirate attacking you in another mission's system. | |||
* Fix shuttle leaving on reload. | |||
* Only the FTL drive responsible for jumping will light up during a jump. | |||
* Only the FTL drive responsible for jumping will consume the contents of its FTL charge. | |||
** This caused the FTL resource counter to be off-by-one when you have multiple FTL drives on a ship. | |||
* Fix Audio bug after the opening text when starting a new game. | |||
* Fix objects remaining silent when you switch system and should hear them again. | |||
* Fix some objects, such as engines, not pausing correctly when the main menu is open. | |||
* You can no longer sell Julian's ship from Black Hole Sun at a Shipyard. | |||
* Fix FTL window saying 'NO FTL FOUND' when you have no ship selected to travel. | |||
* Fix Trade window telling you you cannot afford a trade when it is for the exact amount of cash you have. | |||
* Fix Black Hole Sun 3 game crash when trying to take control of Julian's ship outside of the Black Hole system. | |||
* Fix Mouse clicks from game world being detected on the sector map. | |||
* Fix ships undocking from each other when they are all FTL jumping in survival and creative mode. | |||
* Fix the tutorial window blocking input to the game world after the tutorial is over. | |||
* Fix it looking like you have placed a storage zone in the output of a docking port. Instead, the visual is cancelled immediately. | |||
* Fix bug where you cannot interact with the tutorial window while the map is open. | |||
* Fix bug where the tutorial window highlight for the FTL button is the wrong color. | |||
'''New community ships added to the base game - thank you!''' | |||
* '''JOHNNY STRUGGLES''' - Improved Industrious | |||
* '''Omega Naval Station''' | |||
* '''Belfast Shipyard''' | |||
== Alpha 10 == | == Alpha 10 == |