Contract
Contracts are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types.
Story Contracts
Provision the science vessel
You have requisitioned a new science vessel and must prepare it for use.
- Recruit 5 crew members
- Buy five space suits
- Buy five barrels of fuel
- Buy five canisters of oxygen
- Buy five barrels of water
- Buy five FTL charges
- Buy five boxes of food supplies
Make your new ship ready for flight
Build the ship's flight and FTL jump systems, and make your first jump.
- Build a reactor for power
- Build engines for propulsion
- Build a fuel loader for the reactor and engines
- Build an airduct to release oxygen
- Build an oxygen loader for the airduct
- Build an FTL Drive
- Test fire the engines in Tactical view
- Make an FTL jump
Open Contracts
Analyse
Collect data on the expanding void. You will be provided with Hyperspace Sensors that must be installed on the ship's hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.
Justice
Find who (if anyone) is responsible for the void and hold them accountable.
Evacuation
Create a ship capable of holding planetary citizens looking to escape the void. Pick up as many evacuees as possible and bring them to new worlds in other sectors. You will receive money for each magnitude of evacuees picked up.
Nomad
Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your fleet. You will receive money for each magnitude of permanent residents in your fleet.
Procedural Contracts
Delivery
If the contract is not completed in time, it fails. The supply boxes from failed contracts will remain on your ship until the next shuttle brings contract supplies.
Transport passengers
Rescue
Ship docking is currently limited to Rescue contracts and cannot be done with arbitrary ships or other ships in the player's Fleet.
To dock with a ship, the player must be in Tactical view and must line up their docking port with the docking port of the stranded ship. A ship's docking port appears as a large rectangle connected to a small square with a line. The player's docking port will be yellow with the large rectangle where the port is, while the stranded ship's docking port will be red and flashing with the small square where the docking port is.
Combat
Asteroid mining
History
- Update 1.rc2: Introduced.
- Update 2.rc1: Certain Contracts require a minimum Rating in a particular category.
- Update 2.rc3: Contracts for systems where you already have existing contracts are highlighted with a light blue diamond.