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In the Demo version of the game, only the standard game is available. Players are only able to select the basic Praxis ship to start out.
In the Demo version of the game, only the standard game is available. Players are only able to select the basic Praxis ship to start out.
=== Setting up the Praxis ===
=== Setting up the Praxis ===
[Guide to come]
After beginning the game with the Praxis you will find yourself with a basic ship layout, stocked with a handful of starting resources and 5 crew members. The following steps will get you from an empty ship to one which has completed the starting contract '[[Contract#Make your new ship ready for flight|Make your new ship ready for flight]]' by successfully jumping to the next system.
 
First, follow the guidance drawn on the ship floor to install your Reactor and a Loader, by clicking the Construction menu in the bottom-left corner of the screen.<gallery>
File:Guide1.png|In the Construction menu, select Install and then click the Reactor object.
File:Guide2.png|Install the Reactor, then do the same for the Loader. Connect the two with pipes via the Pipes button in the Construction menu.
</gallery>Your crew should load fuel into the Loader, and the Reactor should come to life shortly thereafter.
 
Next, we need to install engines, or this ship isn't going anywhere. From the Install menu, select one of the Engine objects, and install it in on the left side of your ship (engines cannot be rotated).
 
Reactors need both power and fuel inputs, so connect them to your existing Pipes, and plug them in to your Reactor with cables.<gallery>
File:Guide3.png|Engines can be installed on vertical walls wherever the highlight is green.
File:Guide4.png|Install cables and pipes to connect the engines to the Reactor and Loader.
</gallery>Your ship can now move! Press T, or click the Tactical button in the top right, to enter tactical view. From here, you can click to rotate your ship in a direction, and use the Throttle bar at the bottom to control your engines. Right clicking on the screen will have your crew fly your ship to that location.<gallery>
File:Guide5.jpg|The tactical view is where you'll be spending most of your time during combat missions!
</gallery>So you've got a ship that can fly. Unfortunately, your crew are still stuck in their spacesuits, because there's no oxygen inside the ship. To get them comfortable, we need to install the Oxygen Loader and Airduct.
 
After installing both, connect the Loader output to the Airduct input with Pipes.<gallery>
File:Guide6.jpg|The Airduct and Loader. They can be placed anywhere on the ship.
</gallery>Although your ship can now move around, it can't yet reach other star systems. To do so, it will need an FTL Drive, so get your crew installing one anywhere on your ship.<gallery>
File:Guide7.jpg|The FTL Drive will be loaded with special FTL Charges. Make sure you don't run out!
</gallery>Although you now have a ship capable of manoeuvring and jumping between systems, there are two more things to do before we proceed: installing tanks and designating storage areas.
 
If you've had your Reactor running for long enough you might have noticed a brief power cut as the Fuel ran out and had to be swapped out for another one by a crewmember. This causes a break in your engine power and requires them to charge up again. You don't want that happening in the middle of a fight! To remedy this, we can install the Medium Tank and connect it to the fuel pipes. The tank will fill up with excess Fuel, and keep things running when your Fuel needs swapping out, ensuring the smooth running of your ship. We can also install the Small Tank between the Oxygen Loader and the Airduct.<gallery>
File:Guide8.jpg|The Medium Tank can be placed anywhere as long as it's connected to the fuel pipes.
File:Guide9.jpg|We don't need to worry as much about brief downtime with the Oxygen supply, so we'll just use a small tank.
</gallery>Lastly, your crew have left their spacesuits around the ship and you still have a handful of supplies sat around in the open. We can designate storage areas to tidy these away closer to where they'll be used. Click Construction and then Storage. You can designate storage areas for specific items, or for Equipment (the things you've been installing on your ship), or for all ship cargo, which includes items you pick up for transport during the game. For now, just designate storage areas for Spacesuits, Fuel, Oxygen, FTL Charges, Equipment, and Cargo.<gallery>
File:Guide11.jpg|It's helpful to place storage areas for resources like Fuel close to where they'll be loaded.
</gallery>You've now got a fully functional ship! Make sure to keep it well stocked with the essentials - FTL Charges, Fuel, Oxygen, Food, and Water.
 
To jump to the next system, press M or click the Sector Map button at the bottom of the screen. Click a sector to lock it in, then close the window by pressing M or clicking the X in the top right.
 
Next, click the FTL button and Prepare Jump. Your ship will orient in the correct direction, and the Jump button will become visible. Click it to begin your journey!<gallery>
File:Guide12.jpg|At the start of the game you will have a specific first destination marked. After that, your destination is up to you!
File:Guide13.jpg|Your ship will need to orient before the Jump button is shown.
File:Guide14.jpg|Enjoy the game!
</gallery>
 
== Playtest / Creative mode ==
== Playtest / Creative mode ==
Creative mode enables editors to build a ship without regard for cost of the components, and is the only mode available in the Playtest version of the game.
Creative mode enables editors to build a ship without regard for cost of the components, and is the only mode available in the Playtest version of the game.

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