Getting Started: Difference between revisions

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Creative mode enables editors to build a ship without regard for cost of the components, and is the only mode available in the Playtest version of the game.
Creative mode enables editors to build a ship without regard for cost of the components, and is the only mode available in the Playtest version of the game.
== Building your first ship ==
== Building your first ship ==
{{#ev:youtube|bJvsBq87H98|720|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}}
{{#ev:youtube|bJvsBq87H98|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}}
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.''
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.''
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[space suit]]s arrive via [[shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship.
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[space suit]]s arrive via [[shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship.

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