Getting Started: Difference between revisions

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Some of the game's controls are undocumented - a complete list can be found at [[Controls]].
Some of the game's controls are undocumented - a complete list can be found at [[Controls]].


== New Game ==
== New Game (Setting up the Praxis) ==
In the Demo version of the game, only the standard game is available. Players are only able to select the basic Praxis ship to start out.
{{#ev:youtube|c-6R6pmOXis|360|right|Guide to help you get started with the Praxis in Alpha 1}}
=== Setting up the Praxis ===
After beginning the game with the Praxis, you will find yourself with a basic ship layout stocked with a handful of starting resources and 5 crew members. The following steps will get you from an empty ship to one which has completed the starting contract '[[Contract#Make your new ship ready for flight|Make your new ship ready for flight]]' by successfully jumping to the next system.
{{#ev:youtube|c-6R6pmOXis|360|right|Guide to help you get started with the Praxis in the Alpha 1 Demo}}
After beginning the game with the Praxis you will find yourself with a basic ship layout, stocked with a handful of starting resources and 5 crew members. The following steps will get you from an empty ship to one which has completed the starting contract '[[Contract#Make your new ship ready for flight|Make your new ship ready for flight]]' by successfully jumping to the next system.


First, follow the guidance drawn on the ship floor to install your Reactor and a Loader, by clicking the Construction menu in the bottom-left corner of the screen and selecting Install. Click the equipment to select it, then place it in the designated position.<gallery>
First, follow the guidance drawn on the ship floor to install your Reactor and a Loader, by clicking the Construction menu in the bottom-left corner of the screen and selecting Install. Click the equipment to select it, then place it in the designated position.<gallery>
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File:Guide3.png|Engines can be installed on vertical walls wherever the highlight is green.
File:Guide3.png|Engines can be installed on vertical walls wherever the highlight is green.
File:Guide4.png|Install cables and pipes to connect the engines to the Reactor and Loader.
File:Guide4.png|Install cables and pipes to connect the engines to the Reactor and Loader.
</gallery>Your ship can now move! Press T, or click the Tactical button in the top right, to enter tactical view. From here, you can click to rotate your ship in a direction, and use the Throttle bar at the bottom to control your engines. Right clicking on the screen will have your crew fly your ship to that location.<gallery>
</gallery>Your ship can now move! Press T, or click the Tactical button in the top right, to enter tactical view. From here, you can click to rotate your ship in a direction and use the Throttle bar at the bottom to control your engines. Right-clicking on the screen will have your crew fly your ship to that location.<gallery>
File:Guide5.jpg|The tactical view is where you'll be spending most of your time during combat missions!
File:Guide5.jpg|The tactical view is where you'll spend most of your time during combat missions!
</gallery>So you've got a ship that can fly. Unfortunately, your crew are still stuck in their spacesuits, because there's no oxygen inside the ship. To get them comfortable, we need to install the Oxygen Loader and Airduct.
</gallery>So you've got a ship that can fly. Unfortunately, your crew is still stuck in their spacesuits, because there's no oxygen inside the ship. To get them comfortable, we need to install the Oxygen Loader and Airduct.
After installing both, connect the Loader output to the Airduct input with Pipes.<gallery>
After installing both, connect the Loader output to the Airduct input with Pipes.<gallery>
File:Guide6.jpg|The Airduct and Loader. They can be placed anywhere on the ship.
File:Guide6.jpg|The Airduct and Loader. They can be placed anywhere on the ship.
</gallery>Although your ship can now move around, it can't yet reach other star systems. To do so, it will need an FTL Drive, so get your crew installing one anywhere on your ship.<gallery>
</gallery>Although your ship can now move around, it can't yet reach other star systems. To do so, it will need an FTL Drive, so get your crew to install one anywhere on your ship.<gallery>
File:Guide7.jpg|The FTL Drive will be loaded with special FTL Charges. Make sure you don't run out!
File:Guide7.jpg|The FTL Drive will be loaded with special FTL Charges. Make sure you don't run out!
</gallery>Although you now have a ship capable of manoeuvring and jumping between systems, there are two more things to do before we proceed: installing tanks and designating storage areas.
</gallery>Although you now have a ship capable of maneuvering and jumping between systems, there are two more things to do before we proceed: installing tanks and designating storage areas.
If you've had your Reactor running for long enough you might have noticed a brief power cut as the Fuel ran out and had to be swapped out for another one by a crewmember. This causes a break in your engine power and requires them to charge up again. You don't want that happening in the middle of a fight! To remedy this, we can install the Medium Tank and connect it to the fuel pipes. The tank will fill up with excess Fuel, and keep things running when your Fuel needs swapping out, ensuring the smooth running of your ship. We can also install the Small Tank between the Oxygen Loader and the Airduct.<gallery>
If you've had your Reactor running for long enough, you might have noticed a brief power cut as the Fuel ran out and had to be swapped out for another one by a crewmember. This causes a break in engine power and requires them to charge up again. You don't want that happening in the middle of a fight! To remedy this, we can install the Medium Tank and connect it to the fuel pipes. The tank will fill up with excess Fuel and keep things running when your Fuel needs swapping out, ensuring the smooth running of your ship. We can also install the Small Tank between the Oxygen Loader and the Airduct.<gallery>
File:Guide8.jpg|The Medium Tank can be placed anywhere as long as it's connected to the fuel pipes.
File:Guide8.jpg|The Medium Tank can be placed anywhere as long as it's connected to the fuel pipes.
File:Guide9.jpg|We don't need to worry as much about brief downtime with the Oxygen supply, so we'll just use a small tank.
File:Guide9.jpg|We don't need to worry as much about brief downtime with the Oxygen supply, so we'll just use a small tank.
</gallery>Lastly, your crew have left their spacesuits around the ship and you still have a handful of supplies sat around in the open. We can designate storage areas to tidy these away closer to where they'll be used. Click Construction and then Storage. You can designate storage areas for specific items, or for Equipment (the things you've been installing on your ship), or for all ship cargo, which includes items you pick up for transport during the game. For now, just designate storage areas for Spacesuits, Fuel, Oxygen, FTL Charges, Equipment, and Cargo.<gallery>
</gallery>Lastly, your crew has left their spacesuits around the ship and you still have a handful of supplies sat around in the open. We can designate storage areas to tidy these away closer to where they'll be used. Click Construction and then Storage. You can designate storage areas for specific items, or for Equipment (the things you've been installing on your ship), or for all ship cargo, which includes items you pick up for transport during the game. For now, just designate storage areas for Spacesuits, Fuel, Oxygen, FTL Charges, Equipment, and Cargo.<gallery>
File:Guide11.jpg|It's helpful to place storage areas for resources like Fuel close to where they'll be loaded.
File:Guide11.jpg|It's helpful to place storage areas for resources like Fuel near where they'll be loaded.
</gallery>You've now got a fully functional ship! Make sure to keep it well stocked with the essentials - FTL Charges, Fuel, Oxygen, Food, and Water.
</gallery>You've now got a fully functional ship! Keep it well stocked with the essentials - FTL Charges, Fuel, Oxygen, Food, and Water.


To jump to the next system, press M or click the Sector Map button at the bottom of the screen. Click a sector to lock it in, then close the window by pressing M or clicking the X in the top right.
To jump to the next system, press M or click the Sector Map button at the bottom of the screen. Click a sector to lock it in, then close the window by pressing M or clicking the X in the top right.
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File:Guide14.jpg|Enjoy the game!
File:Guide14.jpg|Enjoy the game!
</gallery>
</gallery>
== Creative mode ==
== Creative mode ==
Creative mode enables editors to build a ship without regard for cost of the components.
Creative mode enables editors to build a ship without regard for cost of the components.

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