The trouble with Tiddlets: Difference between revisions

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Add information about bugs
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If the player delivers to the buyer, they're informed that the Tiddlets are being farmed for food. The breeder will still hail the player in the final system and express their disappointment.
If the player delivers to the buyer, they're informed that the Tiddlets are being farmed for food. The breeder will still hail the player in the final system and express their disappointment.
=== Bugs ===
During space combat, Tiddlets can be damaged. Damaged Tiddlets will not be collected when turning in the contract, leading to the shuttle and contract getting stuck until the player exits the sector. Leaving the sector leads to failure of the contract.
The only way to resolve this issue is to edit the [[Save file]] manually. The save file will contain one section, as shown below, for each Tiddlet. The <code>Damage</code> value must be set to <code>0</code>.
<code>
        BEGIN "[i 94]"   
            Id                  11319 
            Type                Tiddlet 
            Position.x          134.5000 
            Position.y          60.50000 
            '''Damage              5.101318''' 
            Toughness            5.101318 
            Scale                1.020264 
            OldPosition.x        133.5000 
            OldPosition.y        61.50000 
            WanderTimer          2.7404962732787288 
            MaxHyperspace        20.616210937500000 
            SystemId            19 
        END
</code>


== Notes ==
== Notes ==
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{{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}}
{{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}}
{{Prehistory|Alpha1A|FTL travel speed increased. Tiddlet safe jump range updated from 22 seconds to 12.}}
{{Prehistory|Alpha1A|FTL travel speed increased. Tiddlet safe jump range updated from 22 seconds to 12.}}
[[Category:Known bugs in Alpha 2]]

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