Fighter: Difference between revisions

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51 bytes added ,  09:42, 10 May 2023
m
Clarify that the Debug menu is no longer available
(Categorize and describe where players will encounter fighters)
m (Clarify that the Debug menu is no longer available)
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Players will encounter fighters while completing [[Contract#Combat|Combat contracts]] or in systems labeled as hostile. They are small and agile but generally do minor damage individually. [[Weapon#Gatling Gun|Gatling guns]] appear to be the most efficient way to fight them off.
Players will encounter fighters while completing [[Contract#Combat|Combat contracts]] or in systems labeled as hostile. They are small and agile but generally do minor damage individually. [[Weapon#Gatling Gun|Gatling guns]] appear to be the most efficient way to fight them off.


Spawning a fighter in the [[Debug]] menu always generates a hostile, unattached fighter. A player can only control a ship carrying fighters by editing a save file, but they will remain hostile to the player. They will automatically launch when the ship carrying them is attacked and will focus on the attacking ship until it is destroyed. They will then begin to attack the player's ship.
During the [[playtest]], it was possible to spawn a fighter in the [[Debug]] menu. This always generated a hostile, unattached fighter. A player can only control a ship carrying fighters by editing a [[save file]], but they will remain hostile to the player. They will automatically launch when the ship carrying them is attacked and will focus on the attacking ship until it is destroyed. They will then begin to attack the player's ship.


[[Category:Ships]]
[[Category:Ships]]
[[Category:Hostiles]]
[[Category:Hostiles]]

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