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[[File:Contract screen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
== Story Contracts ==
== Story Contracts ==
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== Special missions ==
== Special missions ==
=== Analyse Anomaly ===
=== Analyse Anomaly ===
[[File:Analyse mission progress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that must be installed on the ship's hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that must be installed on the ship's hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.
=== Evacuation ===
=== Evacuation ===
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Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next shuttle brings contract supplies.
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next shuttle brings contract supplies.
[[File:Docking with a stranded ship.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
=== Rescue civilians ===
=== Rescue civilians ===
[[File:Docking Diagram.png|250px|thumb|right|The docking view]]
[[File:DockingDiagram.png|250px|thumb|right|The docking view]]
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.


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