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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
== Alpha 11 ==
{{Infobox release
| name = Alpha 11
| nickname = Burke and Vasquez
| release_news = https://store.steampowered.com/news/app/1857080/view/4597699678380481518
| release_date = {{#formatdate:30 August 2024}}
| video = Bq1l6Wq-Dhg
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/8 Milestone 8]
}}
'''NEW HUD'''
The placeholder HUD has been revamped and almost completely replaced with a new design.
* Critical resources are now shown bottom left of the screen.
* The toolbar is replaced with a set of icons.
* The different views are now a vertical stack of buttons in the bottom right of the screen.
* A new indicator top left shows the ship name, author, Hull status, Atmosphere status, and Power status.
* Shipyard services now appear at the top of the screen. (Repair ship, Buy ship, Sell ship, Fabricate ship)
'''Note:''' The old HUD is still used temporarily in two areas that are unfinished:
* Construction popup
* Fleet orders popup
'''Story Episodes changes'''
* Completely revamped introduction (much shorter), with a new ship and a new tutorial.
* The Stargate industry introduction has been removed. It will return as a story episode soon.
* All story episodes are now "discovered" on the sector map, rather than the Contracts screen.
* New gold highlights and tooltips for all special episode locations on the sector map.
* '''"Black Hole Sun"'''
** Part 3 Hidden until Julian calls you when he is ready to rescue his brother. The episode is then automatically accepted.
** The Black Hole Sun 3 'Short Hop' system is no longer a large distance away across the map.
** Fix Julian's ship from Black Hole Sun 3 being able to jump to any system.
** Fix any ship being able to rescue Marcus in Black Hole Sun 3, and not just Julian.
* '''"The trouble with Tiddlets"''' has returned, and is now a playable episode (Part 1 only, for now).
'''SMALL CHANGES'''
* NPC ships will now order critical supplies when in a trading location (Fuel, Oxygen, Water, Crew, Spacesuits) when required.
* When highlighting any piece of equipment, the extra tooltip information will only show when the ship is one of your fleet.
* Allow to transfer/cancel transfer entire stack by ctrl clicking.
* You can now freely select text in an input field by holding 'SHIFT'.
* You can now select all text in an input field by pressing 'CTRL+A'.
* Selected text is preserved when the input field is deselected.
* Ship Editor: Destroying cells now destroys any equipment in those cells.
* FTL drives on the selected ship are now preferred when choosing a drive for a hyperspace jump.
* The camera is now attached to the ship when in TACTICAL view, the same as normal view.
* Clicking a Location Link in the Missions Window or Missions Summary now also sets that system as an FTL destination.
* Location Links for mission objectives will no longer appear in the Missions Summary after that objective has been completed.
* You can now collapse mission summaries the same way as rating, by right-clicking to close and left-clicking to open.
* You can now filter search in all tabs of the trade window.
* The trade window now defaults to 'all items' instead of being blank.
* Change the end of the introduction tutorial to fit with new episode discovery.
* Galaxy map now has special indicators for episodes:
** Episode starting systems are now gold.
** Regular systems you need to visit as part of an episode have a gold outline.
** Any system with a Location Link to it as part of an episode now has a tooltip on the map to see what you need to do there.
* The 'STARGATE' location now has a normal location name - NG0.
* Drones now treat actual salvage as higher priority over raw materials.
* When you start a New Game your ship is now 'inside' a shipyard.
* Save files are now filtered when saving a game.
'''BUG FIXES'''
* {{Issue|217|pre=Issue}}: Fleet Logistics still makes drones faff when preparing to jump.
* {{Issue|283|pre=Issue}}: Short Robot Arm won't unload Black Box Recorder from Drone Bay onto Track.
* {{Issue|293|pre=Issue}}: Hydroponic garden won't grow.
* {{Issue|292|pre=Issue}}: Cargo items stacking to silly sizes.
* Crash when removing a piece of track that was in a loop.
* Fix crash in Main Menu when viewing long file lists.
* Fix crash in Tiddlet fire.
* Fix cargo being moved around unnecessarily. If a job exists to move cargo to a storage zone, and you place a new storage zone that is at least as good under it, the job to move it is now cancelled.
* Fix storage window not placing any storage when it is first opened.
* Fix A Wolf in Sheeps Clothing Part 3 not being playable after completing Part 2.
* Fix A Wolf in Sheeps Clothing Part 3 pirate attacking you in another mission's system.
* Fix shuttle leaving on reload.
* Only the FTL drive responsible for jumping will light up during a jump.
* Only the FTL drive responsible for jumping will consume the contents of its FTL charge.
** This caused the FTL resource counter to be off-by-one when you have multiple FTL drives on a ship.
* Fix Audio bug after the opening text when starting a new game.
* Fix objects remaining silent when you switch system and should hear them again.
* Fix some objects, such as engines, not pausing correctly when the main menu is open.
* You can no longer sell Julian's ship from Black Hole Sun at a Shipyard.
* Fix FTL window saying 'NO FTL FOUND' when you have no ship selected to travel.
* Fix Trade window telling you you cannot afford a trade when it is for the exact amount of cash you have.
* Fix Black Hole Sun 3 game crash when trying to take control of Julian's ship outside of the Black Hole system.
* Fix Mouse clicks from game world being detected on the sector map.
* Fix ships undocking from each other when they are all FTL jumping in survival and creative mode.
* Fix the tutorial window blocking input to the game world after the tutorial is over.
* Fix it looking like you have placed a storage zone in the output of a docking port. Instead, the visual is cancelled immediately.
* Fix bug where you cannot interact with the tutorial window while the map is open.
* Fix bug where the tutorial window highlight for the FTL button is the wrong color.
'''New community ships added to the base game - thank you!'''
* '''JOHNNY STRUGGLES''' - Improved Industrious
* '''Omega Naval Station'''
* '''Belfast Shipyard'''


== Alpha 10 ==
== Alpha 10 ==

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