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(added description of spool up time + the option to use fuel tanks) |
Totengeist (talk | contribs) m (Fix grammar and optional infobox items) |
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| name = [[Reactor]] | | name = [[Reactor]] | ||
| image1 = [[File:Reactor.png|150px|frameless]] | | image1 = [[File:Reactor.png|150px|frameless]] | ||
| grid_size = 3 x 3 | | grid_size = 3 x 3 | ||
| base_cost = 100 | | base_cost = 100 | ||
| fuel_consumption = 200 L | | fuel_consumption = 200 L | ||
| inputs = Fuel | | inputs = Fuel | ||
| outputs = 100 MW | | outputs = 100 MW | ||
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The [[reactor]] is the main power [[generator]] on a [[ship]] and is essential for all ships. Reactors require a [[pipe]] connection to a [[Fuel]] [[Loader]] and a [[cable]] connection to whatever devices they are intended to power. | The [[reactor]] is the main power [[generator]] on a [[ship]] and is essential for all ships. Reactors require a [[pipe]] connection to a [[Fuel]] [[Loader]] and a [[cable]] connection to whatever devices they are intended to power. | ||
A reactor does not change output power instantly. When the power demand of the ship rises | A reactor does not change output power instantly. When the power demand of the ship rises (e.g. because the player just fired the engines), it takes some time for the reactor to spool up. During this time, the engines will be operating at reduced power. This momentary excess of power demand can be offset by connecting [[Battery|batteries]] to the power grid. | ||
A [[Tank]] can be connected to the fuel piping between the reactor and the [[Loader]]. This saves | A [[Tank]] can be connected to the fuel piping between the reactor and the [[Loader]]. This saves cargo space because [[Crew member|crew members]] will preemptively unload fuel canisters into the tank and also prevents the reactor from going offline as the crew members replace spent fuel canisters. | ||
[[Category:Equipment]] | [[Category:Equipment]] |