Contract: Difference between revisions

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→‎Procedural Contracts: Add description for each contract
(→‎Open Contracts: Add description for each contract)
(→‎Procedural Contracts: Add description for each contract)
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=== Delivery ===
=== Delivery ===
Cargo must be delivered to a specific system in a particular sector. This contract may or may not come with a time limit. The cargo is delivered via a shuttle to the player's ship upon accepting the contract. The cargo is then retrieved via shuttle when the contract is turned in.


If the contract is not completed in time, it fails. The supply boxes from failed contracts will remain on your ship until the next shuttle brings contract supplies.
Cargo lost, delivered late, or delivered to the wrong location will be deducted from the payment. The supply boxes from failed ''Delivery'' contracts will remain on your ship until the next shuttle brings contract supplies.


=== Transport passengers ===
=== Transport passengers ===
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via shuttle when the contract is turned in.
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next shuttle brings contract supplies.


=== Rescue ===
=== Rescue ===
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.
[[File:Docking with a stranded ship.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
[[File:Docking with a stranded ship.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
Ship docking is currently limited to [[Contract#Rescue|Rescue contracts]] and cannot be done with arbitrary ships or other ships in the player's [[Fleet]].
Ship docking is currently limited to [[Contract#Rescue|Rescue contracts]] and cannot be done with arbitrary ships or other ships in the player's [[Fleet]].


To dock with a ship, the player must be in [[Tactical]] view and must line up their [[Docking Port|docking port]] with the docking port of the stranded ship. A ship's docking port appears as a large rectangle connected to a small square with a line. The player's docking port will be yellow with the large rectangle where the port is, while the stranded ship's docking port will be red and flashing with the small square where the docking port is.
To dock with a ship, the player must be in [[Tactical]] view and must line up their [[Docking Port|docking port]] with the docking port of the stranded ship. A ship's docking port appears as a large rectangle connected to a small square with a line. The player's docking port will be yellow with the large rectangle where the port is, while the stranded ship's docking port will be red and flashing with the small square where the docking port is.
Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via shuttle. Any civilians that do not reach the shuttle safely will be deducted from the payment.


=== Combat ===
=== Combat ===
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of fighters, a fleet of ships with fighters, or a large weapons platform.
Fighters are small and agile, dealing small amounts of damage very quickly. Ships have similar capabilities to average player ships. Weapons platforms are large and slow, with armor and heavy weaponry.
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.


=== Asteroid mining ===
=== Asteroid mining ===
[[Tilium]] is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The Tilium Ore must be mined from an asteroid belt and, in some cases, smelted into Refined Tilium. The Tilium Ore or Refined Tilium must then be taken to a trading post for delivery via shuttle.
Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect.


== History ==
== History ==

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