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Totengeist (talk | contribs) m (Add meteor showers to notes about Tiddlet damage bug) |
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[[File: | [[File:TiddletBreederHailExample.png|frame|right|The Tiddlet Breeder hailing the player]] | ||
'''The trouble with Tiddlets''' is a [[Contract#Story Contracts|story contract]] that becomes available when the player enters the second sector. The mission can be repeated so long as the entering system in the sector has not been swallowed by the [[anomaly]]. | '''The trouble with Tiddlets''' is a [[Contract#Story Contracts|story contract]] that becomes available when the player enters the second sector. The mission can be repeated so long as the entering system in the sector has not been swallowed by the [[anomaly]]. | ||
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=== Criminal === | === Criminal === | ||
[[File: | [[File:ShadyBuyerHailExample.png|frame|right|The Shady Buyer hailing the player.]] | ||
A second contract appears after the first jump. If not accepted, the player receives a hail from a [[Shady Buyer]] after the second jump. The buyer offers to buy the Tiddlets for a higher price. | A second contract appears after the first jump. If not accepted, the player receives a hail from a [[Shady Buyer]] after the second jump. The buyer offers to buy the Tiddlets for a higher price. | ||
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== Notes == | == Notes == | ||
[[File: | [[File:TiddletDeliveryExample.png|thumb|right|A sample of the jobs overlay during delivery of the contract.]] | ||
The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]]. | The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]]. | ||
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{{Prehistory|DEMO1|Introduced.}} | {{Prehistory|DEMO1|Introduced.}} | ||
{{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}} | {{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}} | ||
{{Prehistory| | {{Prehistory|Alpha 1A|FTL travel speed increased. Tiddlet safe jump range updated from 22 seconds to 12.}} | ||
[[Category:Known bugs in Alpha 2]] | [[Category:Known bugs in Alpha 2]] |