The trouble with Tiddlets: Difference between revisions

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(Shuttle to Cargo Shuttle)
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== Bugs ==
== Bugs ==
Tiddlets can be damaged during space [[Contract#Combat|combat]] or [[meteor]] showers. Damaged Tiddlets will not be collected when turning in the contract, leading to the shuttle and contract getting stuck until the player exits the sector. Leaving the sector leads to failure of the contract.
Tiddlets can be damaged during space [[Contract#Combat|combat]] or [[meteor]] showers. Damaged Tiddlets will not be collected when turning in the contract, leading to the cargo shuttle and contract getting stuck until the player exits the sector. Leaving the sector leads to failure of the contract.


The only way to resolve this issue is to edit the [[Save file]] manually. The save file will contain one section, as shown below, for each Tiddlet. The <code>Damage</code> value must be set to <code>0</code>.
The only way to resolve this issue is to edit the [[Save file]] manually. The save file will contain one section, as shown below, for each Tiddlet. The <code>Damage</code> value must be set to <code>0</code>.
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== Notes ==
== Notes ==
[[File:TiddletDeliveryExample.png|thumb|right|A sample of the jobs overlay during delivery of the contract.]]
[[File:TiddletDeliveryExample.png|thumb|right|A sample of the jobs overlay during delivery of the contract.]]
The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]].
The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[cargo shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]].


During the contract, the [[Sector Map]] is updated with a green circle around the ship representing the safe jump distance. The number of Tiddlets born after each jump appears to be randomized.
During the contract, the [[Sector Map]] is updated with a green circle around the ship representing the safe jump distance. The number of Tiddlets born after each jump appears to be randomized.
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