Playtest: Difference between revisions

2,779 bytes added ,  08:53, 11 October 2022
Add DEMO1
m (→‎Update2.rc1: Add a link)
(Add DEMO1)
Line 1: Line 1:
== DEMO1 ==
The third update to the playtest was [https://store.steampowered.com/news/app/2000350/view/3288215215611916431 released] on 10 October 2022.
'''<u>NEW CONTENT</u>'''
; DEMO (Playtest)
* Brand new story episode (experimental) in second sector : 'The trouble with Tiddlets'. Treat them well!
* New music for new games and for the first hyperspace jump etc
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback
* Made the 'Flight Ready' mission more intuitive and informative, based on EGX feedback
* All new game scenarios locked on start, except the simple PRAXIS one
* Spacesuit O2 level is now much more forgiving in the very first system - so players have a chance to find their feet
; New Main Menu treatment
* All saved games and ship exports now have thumbnails (after saving)
* The game now pauses when the Main Menu is open
; Shipyard reconsidered
* The shipyard no longer permits ad-hoc modification of the hull or interior of a ship
* You can still install armour or expand habitation, and construct scaffold
; External work
* Your crew can now install some equipment on scaffold, entirely outside the ship. Eg mining lasers.
* Crew can also repair and dismantle external equipment
* New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits.
; New 'Exterior view' graphics for all ships (work in progress)
; Other ships in the world
You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from trade posts
* Mining vessels in asteroid belts
* Scavengers near derilicts
* Trade ships near colonies and shipyards
* Evacuation ships near colonies in danger
'''<u>SMALL CHANGES</u>'''
* New gfx for Spacesuits / Crew / Civilians, lots of equipment
* Tooltips added to all 'Processing' machines to show recipe
* Drones will now find a new Drone Bay if their home drone bay is destroyed or dismantled
* Lots of new sound effects for UI and equipment, and Music added to early game
* If the docking port delivery zone becomes blocked, a message is shown to encourage creation of storage zones
* If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage"
'''<u>BUG FIXES</u>'''
* Fixed : You can no longer accept missions and accidentally assign them to ships you don't own (eg if you have another ship selected)
* Fixed : Bug that stopped the science mission sensors from being delivered
* Fixed : Neutral and hostile drones no longer count towards your 'Drones Deployed' value in the FTL window
* Fixed : Hyperspace effects did not scale correctly when fully zoomed out
* Fixed : Mining missions can be accepted when all your drones are deployed
== Update2.rc3 ==
== Update2.rc3 ==
The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is unclear what was changed in this build as the only file changed was the game executable.
The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is unclear what was changed in this build as the only file changed was the game executable.