Playtest: Difference between revisions

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186 bytes added ,  08:19, 11 October 2022
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→‎DEMO1: Add some links
(Add DEMO1)
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; DEMO (Playtest)
; DEMO (Playtest)
* Brand new story episode (experimental) in second sector : 'The trouble with Tiddlets'. Treat them well!
* Brand new story episode (experimental) in second sector : 'The trouble with [Tiddlets]'. Treat them well!
* New music for new games and for the first hyperspace jump etc
* New music for new games and for the first hyperspace jump etc
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback
* Made the 'Flight Ready' mission more intuitive and informative, based on EGX feedback
* Made the '[Contract#Make your new ship ready for flight|Flight Ready]' mission more intuitive and informative, based on EGX feedback
* All new game scenarios locked on start, except the simple PRAXIS one
* All new game scenarios locked on start, except the simple [The Praxis|PRAXIS] one
* Spacesuit O2 level is now much more forgiving in the very first system - so players have a chance to find their feet
* [Space Suit|Spacesuit] [Oxygen|O2] level is now much more forgiving in the very first system - so players have a chance to find their feet


; New Main Menu treatment
; New Main Menu treatment
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; Shipyard reconsidered
; Shipyard reconsidered
* The shipyard no longer permits ad-hoc modification of the hull or interior of a ship
* The [shipyard] no longer permits ad-hoc modification of the hull or interior of a ship
* You can still install armour or expand habitation, and construct scaffold
* You can still install armour or expand habitation, and construct [scaffold]


; External work
; External work
* Your crew can now install some equipment on scaffold, entirely outside the ship. Eg mining lasers.
* Your crew can now install some equipment on scaffold, entirely outside the ship. Eg [Mining Laser|mining lasers].
* Crew can also repair and dismantle external equipment
* Crew can also repair and dismantle external equipment
* New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits.
* New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits.
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; New 'Exterior view' graphics for all ships (work in progress)
; New 'Exterior view' graphics for all ships (work in progress)


; Other ships in the world
; Other [ships] in the world
You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from trade posts
You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from [trade] posts
* Mining vessels in asteroid belts
* Mining vessels in [asteroid] belts
* Scavengers near derilicts
* Scavengers near [Derelict Ships|derilicts]
* Trade ships near colonies and shipyards
* Trade ships near [Colony|colonies] and shipyards
* Evacuation ships near colonies in danger
* Evacuation ships near colonies in danger


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'''<u>SMALL CHANGES</u>'''
'''<u>SMALL CHANGES</u>'''


* New gfx for Spacesuits / Crew / Civilians, lots of equipment
* New gfx for Spacesuits / [Crew Member|Crew] / [Civilian]s, lots of equipment
* Tooltips added to all 'Processing' machines to show recipe
* Tooltips added to all 'Processing' machines to show recipe
* Drones will now find a new Drone Bay if their home drone bay is destroyed or dismantled
* [Logistics Drone|Drones] will now find a new [Drone Bay] if their home drone bay is destroyed or dismantled
* Lots of new sound effects for UI and equipment, and Music added to early game
* Lots of new sound effects for UI and equipment, and Music added to early game
* If the docking port delivery zone becomes blocked, a message is shown to encourage creation of storage zones
* If the [Docking Port|docking port] delivery zone becomes blocked, a message is shown to encourage creation of storage zones
* If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage"
* If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage"


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