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Totengeist (talk | contribs) (Add DEMO1) |
Totengeist (talk | contribs) m (→DEMO1: Add some links) |
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; DEMO (Playtest) | ; DEMO (Playtest) | ||
* Brand new story episode (experimental) in second sector : 'The trouble with Tiddlets'. Treat them well! | * Brand new story episode (experimental) in second sector : 'The trouble with [Tiddlets]'. Treat them well! | ||
* New music for new games and for the first hyperspace jump etc | * New music for new games and for the first hyperspace jump etc | ||
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback | * New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback | ||
* Made the 'Flight Ready' mission more intuitive and informative, based on EGX feedback | * Made the '[Contract#Make your new ship ready for flight|Flight Ready]' mission more intuitive and informative, based on EGX feedback | ||
* All new game scenarios locked on start, except the simple PRAXIS one | * All new game scenarios locked on start, except the simple [The Praxis|PRAXIS] one | ||
* Spacesuit O2 level is now much more forgiving in the very first system - so players have a chance to find their feet | * [Space Suit|Spacesuit] [Oxygen|O2] level is now much more forgiving in the very first system - so players have a chance to find their feet | ||
; New Main Menu treatment | ; New Main Menu treatment | ||
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; Shipyard reconsidered | ; Shipyard reconsidered | ||
* The shipyard no longer permits ad-hoc modification of the hull or interior of a ship | * The [shipyard] no longer permits ad-hoc modification of the hull or interior of a ship | ||
* You can still install armour or expand habitation, and construct scaffold | * You can still install armour or expand habitation, and construct [scaffold] | ||
; External work | ; External work | ||
* Your crew can now install some equipment on scaffold, entirely outside the ship. Eg mining lasers. | * Your crew can now install some equipment on scaffold, entirely outside the ship. Eg [Mining Laser|mining lasers]. | ||
* Crew can also repair and dismantle external equipment | * Crew can also repair and dismantle external equipment | ||
* New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits. | * New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits. | ||
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; New 'Exterior view' graphics for all ships (work in progress) | ; New 'Exterior view' graphics for all ships (work in progress) | ||
; Other ships in the world | ; Other [ships] in the world | ||
You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from trade posts | You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from [trade] posts | ||
* Mining vessels in asteroid belts | * Mining vessels in [asteroid] belts | ||
* Scavengers near derilicts | * Scavengers near [Derelict Ships|derilicts] | ||
* Trade ships near colonies and shipyards | * Trade ships near [Colony|colonies] and shipyards | ||
* Evacuation ships near colonies in danger | * Evacuation ships near colonies in danger | ||
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'''<u>SMALL CHANGES</u>''' | '''<u>SMALL CHANGES</u>''' | ||
* New gfx for Spacesuits / Crew / | * New gfx for Spacesuits / [Crew Member|Crew] / [Civilian]s, lots of equipment | ||
* Tooltips added to all 'Processing' machines to show recipe | * Tooltips added to all 'Processing' machines to show recipe | ||
* Drones will now find a new Drone Bay if their home drone bay is destroyed or dismantled | * [Logistics Drone|Drones] will now find a new [Drone Bay] if their home drone bay is destroyed or dismantled | ||
* Lots of new sound effects for UI and equipment, and Music added to early game | * Lots of new sound effects for UI and equipment, and Music added to early game | ||
* If the docking port delivery zone becomes blocked, a message is shown to encourage creation of storage zones | * If the [Docking Port|docking port] delivery zone becomes blocked, a message is shown to encourage creation of storage zones | ||
* If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage" | * If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage" | ||