The trouble with Tiddlets: Difference between revisions

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[[File:Tiddlet-Breeder-Hail.png|frame|right|The Tiddlet Breeder hailing the player]]
[[File:TiddletBreederHailExample.png|frame|right|The Tiddlet Breeder hailing the player]]
'''The trouble with Tiddlets''' is a [[Contract#Story Contracts|story contract]] that becomes available when the player enters the second sector. The mission can be repeated so long as the entering system in the sector has not been swallowed by the [[anomaly]].
'''The trouble with Tiddlets''' is a [[Contract#Story Contracts|story contract]] that becomes available when the player enters the second sector. The mission can be repeated so long as the entering system in the sector has not been swallowed by the [[anomaly]].


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=== Criminal ===
=== Criminal ===
[[File:Shady-Buyer-Hail.png|frame|right|The Shady Buyer hailing the player.]]
[[File:ShadyBuyerHailExample.png|frame|right|The Shady Buyer hailing the player.]]
A second contract appears after the first jump. If not accepted, the player receives a hail from a [[Shady Buyer]] after the second jump. The buyer offers to buy the Tiddlets for a higher price.
A second contract appears after the first jump. If not accepted, the player receives a hail from a [[Shady Buyer]] after the second jump. The buyer offers to buy the Tiddlets for a higher price.


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== Notes ==
== Notes ==
[[File:Tiddlet-delivery-jobs.png|thumb|right|A sample of the jobs overlay during delivery of the contract.]]
[[File:TiddletDeliveryExample.png|thumb|right|A sample of the jobs overlay during delivery of the contract.]]
The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]].
The route through the sector may require many jumps, resulting in an ever-increasing Tiddlet population. When the player arrives at the last sector of the system, the ship will likely be overrun with Tiddlets. Since each must be delivered to the [[shuttle]] separately, delivering this contract can take a significant amount of time. It is advised to ensure sufficient resources are available to keep from becoming stranded or losing [[population|passengers]] and [[Crew Member|crew]].


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{{Prehistory|DEMO1|Introduced.}}
{{Prehistory|DEMO1|Introduced.}}
{{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}}
{{Prehistory|DEMO2B|Player will receive a hail upon entering the sector. Added character portraits.}}
{{Prehistory|Alpha1A|FTL travel speed increased. Tiddlet safe jump range updated from 22 seconds to 12.}}
{{Prehistory|Alpha 1A|FTL travel speed increased. Tiddlet safe jump range updated from 22 seconds to 12.}}


[[Category:Known bugs in Alpha 2]]
[[Category:Known bugs in Alpha 2]]
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