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(Shuttle to Cargo Shuttle) |
(Added instructions for abandoning a courier mission) |
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{{Main|The trouble with Tiddlets}} | {{Main|The trouble with Tiddlets}} | ||
:''For information about the Tiddlet delivery bug, see [[The trouble with Tiddlets#Bugs]].'' | :''For information about the Tiddlet delivery bug, see [[The trouble with Tiddlets#Bugs]].'' | ||
Upon entering the second sector, the player is hailed by a [[Tiddlet Breeder]] looking to transport 8 [[Tiddlet]]s and their transport boxes to the end of the sector. They are sensitive and are prone to dying of shock when traveling through [[Hyperspace]] for longer than 12 seconds. | Upon entering the second sector, the player is hailed by a [[Tiddlet Breeder]] looking to transport 8 [[Tiddlet]]s and their transport boxes to the end of the sector. They are sensitive and are prone to dying of shock when traveling through [[Hyperspace]] for longer than 12 seconds. | ||
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This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet. | This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet. | ||
== Special missions == | == Special missions == | ||
=== Analyse Anomaly === | === Analyse Anomaly === | ||
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Cargo lost, delivered late, or delivered to the wrong location will be deducted from the payment. The supply boxes from failed ''Delivery'' contracts will remain on your ship until the next cargo shuttle brings contract supplies. | Cargo lost, delivered late, or delivered to the wrong location will be deducted from the payment. The supply boxes from failed ''Delivery'' contracts will remain on your ship until the next cargo shuttle brings contract supplies. | ||
''To abort a courier mission'': this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it's assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission. | |||
=== Urgent passenger transport request === | === Urgent passenger transport request === | ||
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in. | Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in. | ||
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Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment. | Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment. | ||
=== Combat === | === Combat === | ||
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform. | Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform. | ||
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Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect. | Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect. | ||
=== Clear dangerous minefield === | === Clear dangerous minefield === | ||
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive. | A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive. | ||
Weapons are required to accept this contract. | Weapons are required to accept this contract. | ||
== History == | == History == | ||
{{Prehistory|Update 1.rc2|Introduced.}} | {{Prehistory|Update 1.rc2|Introduced.}} |
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