10
edits
(Added instructions for abandoning a courier mission) |
HepiChestCow (talk | contribs) |
||
Line 35: | Line 35: | ||
''To abort a courier mission'': this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it's assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission. | ''To abort a courier mission'': this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it's assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission. | ||
=== | === Transport passengers === | ||
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in. | Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in. | ||
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next cargo shuttle brings contract supplies. | Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next cargo shuttle brings contract supplies. | ||
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]] | [[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]] | ||
=== Rescue | === Rescue === | ||
[[File:DockingDiagram.png|250px|thumb|right|The docking view]] | [[File:DockingDiagram.png|250px|thumb|right|The docking view]] | ||
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard. | A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard. | ||
Line 61: | Line 61: | ||
Weapons are required to accept this contract. | Weapons are required to accept this contract. | ||
== History == | == History == | ||
{{Prehistory|Update 1.rc2|Introduced.}} | {{Prehistory|Update 1.rc2|Introduced.}} |
edits